- Kill
- 10
- +0 negli ultimi 90 giorni
- Perdite
- 8
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 96%
- ISK distrutti
- 1.53B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 10
- Perdite
- 8
- Indice di pericolo
- 88%
- Colpi finali
- 2
- Punti
- 10
ISK
- Distrutti
- 1.53B
- Persi
- 69.1M
- Bilancio
- +1.46B
- Efficienza ISK
- 96%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 1
- Quota perdite NPC
- 13%
- Attività
- Inattivo
Danni inflitti3.2K
Rapporto danni · 10%
Danni subiti28.2K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Ranges are absolute or Optimal + 1xFalloff where appropriate
Strategy for kiting MWD frigate (Worm)
Tessella
Kite them at range of 15+ km (and they are just squishy)
Range 6 km - 15 km / Speed 1,000 - 1,500 m/s
Tesserra (Dangerous)
Kite from >20km. Watch your drones as they commonly target and kill drones.
Range is only 8km but long falloff range (6km) makes dangerous / Speed 525 - 900 m/s
Overminds
Spiral in, orbit at speed
*Bethic Overminds have webbing with 15km and must be orbitied at longer distance
Range 45 km - 60 km / Speed 200 - 400 m/s
Drifter Battleship
Spiral in, orbit at speed
Range 80 km / Speed 300 m/s
Drifter Cruisers
Kite beyond their range of 16 km
* Danger - some have neuts or webs out to 10km, so should be fine while kiting
Range 16 km / Speed 1,000 m/s
Damavik
Kill them in the right order
Try to kite around the outside edge. They are technically faster than you but not by much.
Range 10 km - 20 km on abilities, 8km - 10 km on weapons / Speed 2,700 - 3,000 m/s
Vedmak
Kite beyond 22km
Range 22 km / Speed 1,800 - 2,000 m/s
Leshaks
Spiral in and orbit at close range unless Tangling (then remain 15+ km out)
Danger: Webbing at 15km
Starving: Neut at 30 km but you can recharge quickly
Dampner: at 40 km
Range 61 km / Speed 400 m/s
Lucid Escort / Warden
Kite beyond 15 km
Warden: Web range is 10 km so just kite the same
Range 15 km / Speed 1,750
Lucid Aegis / Firewatcher / Preserver
Kite beyond 15 km
Range 15 km / firewatcher neut range to 5km / Speed 1,000 - 1,100 m/s
Lucid Sentinel / Upholder / Watchman
Target with drones then back away beyond 40km. Repeat.
Range 40 km / Speed 600 - 800 m/s
Sentinel - Neut 12km
Upholder - Web 10 km
Ephilates
Kite from 22+ km - Staying beyond 15 km will protect from most special attacks
Stay well outside 9km - 10 km range of webs/scram on Entangle/Spearfisher
Range 22 km / Speed 1,400 m/s
Vila Swarmers
Will pop if dragged over the abyssal boundary wall.
Strategy for kiting MWD frigate (Worm)
Tessella
Kite them at range of 15+ km (and they are just squishy)
Range 6 km - 15 km / Speed 1,000 - 1,500 m/s
Tesserra (Dangerous)
Kite from >20km. Watch your drones as they commonly target and kill drones.
Range is only 8km but long falloff range (6km) makes dangerous / Speed 525 - 900 m/s
Overminds
Spiral in, orbit at speed
*Bethic Overminds have webbing with 15km and must be orbitied at longer distance
Range 45 km - 60 km / Speed 200 - 400 m/s
Drifter Battleship
Spiral in, orbit at speed
Range 80 km / Speed 300 m/s
Drifter Cruisers
Kite beyond their range of 16 km
* Danger - some have neuts or webs out to 10km, so should be fine while kiting
Range 16 km / Speed 1,000 m/s
Damavik
Kill them in the right order
Try to kite around the outside edge. They are technically faster than you but not by much.
Range 10 km - 20 km on abilities, 8km - 10 km on weapons / Speed 2,700 - 3,000 m/s
Vedmak
Kite beyond 22km
Range 22 km / Speed 1,800 - 2,000 m/s
Leshaks
Spiral in and orbit at close range unless Tangling (then remain 15+ km out)
Danger: Webbing at 15km
Starving: Neut at 30 km but you can recharge quickly
Dampner: at 40 km
Range 61 km / Speed 400 m/s
Lucid Escort / Warden
Kite beyond 15 km
Warden: Web range is 10 km so just kite the same
Range 15 km / Speed 1,750
Lucid Aegis / Firewatcher / Preserver
Kite beyond 15 km
Range 15 km / firewatcher neut range to 5km / Speed 1,000 - 1,100 m/s
Lucid Sentinel / Upholder / Watchman
Target with drones then back away beyond 40km. Repeat.
Range 40 km / Speed 600 - 800 m/s
Sentinel - Neut 12km
Upholder - Web 10 km
Ephilates
Kite from 22+ km - Staying beyond 15 km will protect from most special attacks
Stay well outside 9km - 10 km range of webs/scram on Entangle/Spearfisher
Range 22 km / Speed 1,400 m/s
Vila Swarmers
Will pop if dragged over the abyssal boundary wall.