- Kills
- 10
- +0 in the last 90 days
- Losses
- 8
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 96%
- ISK destroyed
- 1.53B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 10
- Losses
- 8
- Danger Ratio
- 88%
- Final Blows
- 2
- Points
- 10
ISK
- Destroyed
- 1.53B
- Lost
- 69.1M
- Balance
- +1.46B
- ISK Efficiency
- 96%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 13%
- Activity
- Inactive
Damage Dealt3.2K
Damage Ratio · 10%
Damage Taken28.2K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Ranges are absolute or Optimal + 1xFalloff where appropriate
Strategy for kiting MWD frigate (Worm)
Tessella
Kite them at range of 15+ km (and they are just squishy)
Range 6 km - 15 km / Speed 1,000 - 1,500 m/s
Tesserra (Dangerous)
Kite from >20km. Watch your drones as they commonly target and kill drones.
Range is only 8km but long falloff range (6km) makes dangerous / Speed 525 - 900 m/s
Overminds
Spiral in, orbit at speed
*Bethic Overminds have webbing with 15km and must be orbitied at longer distance
Range 45 km - 60 km / Speed 200 - 400 m/s
Drifter Battleship
Spiral in, orbit at speed
Range 80 km / Speed 300 m/s
Drifter Cruisers
Kite beyond their range of 16 km
* Danger - some have neuts or webs out to 10km, so should be fine while kiting
Range 16 km / Speed 1,000 m/s
Damavik
Kill them in the right order
Try to kite around the outside edge. They are technically faster than you but not by much.
Range 10 km - 20 km on abilities, 8km - 10 km on weapons / Speed 2,700 - 3,000 m/s
Vedmak
Kite beyond 22km
Range 22 km / Speed 1,800 - 2,000 m/s
Leshaks
Spiral in and orbit at close range unless Tangling (then remain 15+ km out)
Danger: Webbing at 15km
Starving: Neut at 30 km but you can recharge quickly
Dampner: at 40 km
Range 61 km / Speed 400 m/s
Lucid Escort / Warden
Kite beyond 15 km
Warden: Web range is 10 km so just kite the same
Range 15 km / Speed 1,750
Lucid Aegis / Firewatcher / Preserver
Kite beyond 15 km
Range 15 km / firewatcher neut range to 5km / Speed 1,000 - 1,100 m/s
Lucid Sentinel / Upholder / Watchman
Target with drones then back away beyond 40km. Repeat.
Range 40 km / Speed 600 - 800 m/s
Sentinel - Neut 12km
Upholder - Web 10 km
Ephilates
Kite from 22+ km - Staying beyond 15 km will protect from most special attacks
Stay well outside 9km - 10 km range of webs/scram on Entangle/Spearfisher
Range 22 km / Speed 1,400 m/s
Vila Swarmers
Will pop if dragged over the abyssal boundary wall.
Strategy for kiting MWD frigate (Worm)
Tessella
Kite them at range of 15+ km (and they are just squishy)
Range 6 km - 15 km / Speed 1,000 - 1,500 m/s
Tesserra (Dangerous)
Kite from >20km. Watch your drones as they commonly target and kill drones.
Range is only 8km but long falloff range (6km) makes dangerous / Speed 525 - 900 m/s
Overminds
Spiral in, orbit at speed
*Bethic Overminds have webbing with 15km and must be orbitied at longer distance
Range 45 km - 60 km / Speed 200 - 400 m/s
Drifter Battleship
Spiral in, orbit at speed
Range 80 km / Speed 300 m/s
Drifter Cruisers
Kite beyond their range of 16 km
* Danger - some have neuts or webs out to 10km, so should be fine while kiting
Range 16 km / Speed 1,000 m/s
Damavik
Kill them in the right order
Try to kite around the outside edge. They are technically faster than you but not by much.
Range 10 km - 20 km on abilities, 8km - 10 km on weapons / Speed 2,700 - 3,000 m/s
Vedmak
Kite beyond 22km
Range 22 km / Speed 1,800 - 2,000 m/s
Leshaks
Spiral in and orbit at close range unless Tangling (then remain 15+ km out)
Danger: Webbing at 15km
Starving: Neut at 30 km but you can recharge quickly
Dampner: at 40 km
Range 61 km / Speed 400 m/s
Lucid Escort / Warden
Kite beyond 15 km
Warden: Web range is 10 km so just kite the same
Range 15 km / Speed 1,750
Lucid Aegis / Firewatcher / Preserver
Kite beyond 15 km
Range 15 km / firewatcher neut range to 5km / Speed 1,000 - 1,100 m/s
Lucid Sentinel / Upholder / Watchman
Target with drones then back away beyond 40km. Repeat.
Range 40 km / Speed 600 - 800 m/s
Sentinel - Neut 12km
Upholder - Web 10 km
Ephilates
Kite from 22+ km - Staying beyond 15 km will protect from most special attacks
Stay well outside 9km - 10 km range of webs/scram on Entangle/Spearfisher
Range 22 km / Speed 1,400 m/s
Vila Swarmers
Will pop if dragged over the abyssal boundary wall.