- Kill
- 742
- +0 negli ultimi 90 giorni
- Perdite
- 130
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 100%
- ISK distrutti
- 1.96T
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 742
- Perdite
- 130
- Indice di pericolo
- 90%
- Colpi finali
- 47
- Punti
- 599
ISK
- Distrutti
- 1.96T
- Persi
- 9.69B
- Bilancio
- +1.95T
- Efficienza ISK
- 100%
Solo
- Kill in solo
- 2
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 13
- Quota perdite NPC
- 10%
- Attività
- Inattivo
Danni inflitti7.4M
Rapporto danni · 91%
Danni subiti721.3K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
-Grumpy Old Git
-Dysfunctional Veteran
-F1 Monkey
"Wipe thine ass with what is written
and grin like a ninny at what is Spoken. Take
thine refuge with thine wine in the Nothing
behind Everything, as you hurry along the Path."
THE PURPLE SAGE
HBT; The Book of Predictions, Chap. 19
Hail Eris! -><- All Hail Discordia!!
The Pope has a gun...it is a gun.
He blesses it....it is a holy gun.
He pierces it...it is a holey holy gun.
He blesses the shit out of it...it is a holey, wholly holy gun.
He pierces it more...it is now a wholly holey, wholly holy gun.
Batman and Robin arrive.
Batman kills Robin.
Stacking Penalties, also known as diminishing returns, keeps players from applying many bonuses to the same stat. Stacking penalties apply only to modules and rigs. Skills and Ship Bonuses/Penalties always have full effect.
The biggest modifier from a module always gives its full effect to a stat; the next-biggest modifier has a somewhat reduced effect; the third-biggest modifier has a greatly reduced effect, and so on:
1st = Fully effective (100%)
2nd ≈ 87% effectiveness
3rd ≈ 57% effectiveness
4th ≈ 28% effectiveness
5th ≈ 10% effectiveness
6th ≈ 3% effectiveness
These are described by the following function, where n is 1 for the first module, 2 for the second module, etc.:
Effectiveness=0.5(0.45×(n−1))2
-Dysfunctional Veteran
-F1 Monkey
"Wipe thine ass with what is written
and grin like a ninny at what is Spoken. Take
thine refuge with thine wine in the Nothing
behind Everything, as you hurry along the Path."
THE PURPLE SAGE
HBT; The Book of Predictions, Chap. 19
Hail Eris! -><- All Hail Discordia!!
The Pope has a gun...it is a gun.
He blesses it....it is a holy gun.
He pierces it...it is a holey holy gun.
He blesses the shit out of it...it is a holey, wholly holy gun.
He pierces it more...it is now a wholly holey, wholly holy gun.
Batman and Robin arrive.
Batman kills Robin.
Stacking Penalties, also known as diminishing returns, keeps players from applying many bonuses to the same stat. Stacking penalties apply only to modules and rigs. Skills and Ship Bonuses/Penalties always have full effect.
The biggest modifier from a module always gives its full effect to a stat; the next-biggest modifier has a somewhat reduced effect; the third-biggest modifier has a greatly reduced effect, and so on:
1st = Fully effective (100%)
2nd ≈ 87% effectiveness
3rd ≈ 57% effectiveness
4th ≈ 28% effectiveness
5th ≈ 10% effectiveness
6th ≈ 3% effectiveness
These are described by the following function, where n is 1 for the first module, 2 for the second module, etc.:
Effectiveness=0.5(0.45×(n−1))2