- Kills
- 742
- +0 in the last 90 days
- Losses
- 130
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 100%
- ISK destroyed
- 1.96T
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 742
- Losses
- 130
- Danger Ratio
- 90%
- Final Blows
- 47
- Points
- 599
ISK
- Destroyed
- 1.96T
- Lost
- 9.69B
- Balance
- +1.95T
- ISK Efficiency
- 100%
Solo
- Solo Kills
- 2
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 13
- NPC Loss Ratio
- 10%
- Activity
- Inactive
Damage Dealt7.4M
Damage Ratio · 91%
Damage Taken721.3K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
-Grumpy Old Git
-Dysfunctional Veteran
-F1 Monkey
"Wipe thine ass with what is written
and grin like a ninny at what is Spoken. Take
thine refuge with thine wine in the Nothing
behind Everything, as you hurry along the Path."
THE PURPLE SAGE
HBT; The Book of Predictions, Chap. 19
Hail Eris! -><- All Hail Discordia!!
The Pope has a gun...it is a gun.
He blesses it....it is a holy gun.
He pierces it...it is a holey holy gun.
He blesses the shit out of it...it is a holey, wholly holy gun.
He pierces it more...it is now a wholly holey, wholly holy gun.
Batman and Robin arrive.
Batman kills Robin.
Stacking Penalties, also known as diminishing returns, keeps players from applying many bonuses to the same stat. Stacking penalties apply only to modules and rigs. Skills and Ship Bonuses/Penalties always have full effect.
The biggest modifier from a module always gives its full effect to a stat; the next-biggest modifier has a somewhat reduced effect; the third-biggest modifier has a greatly reduced effect, and so on:
1st = Fully effective (100%)
2nd ≈ 87% effectiveness
3rd ≈ 57% effectiveness
4th ≈ 28% effectiveness
5th ≈ 10% effectiveness
6th ≈ 3% effectiveness
These are described by the following function, where n is 1 for the first module, 2 for the second module, etc.:
Effectiveness=0.5(0.45×(n−1))2
-Dysfunctional Veteran
-F1 Monkey
"Wipe thine ass with what is written
and grin like a ninny at what is Spoken. Take
thine refuge with thine wine in the Nothing
behind Everything, as you hurry along the Path."
THE PURPLE SAGE
HBT; The Book of Predictions, Chap. 19
Hail Eris! -><- All Hail Discordia!!
The Pope has a gun...it is a gun.
He blesses it....it is a holy gun.
He pierces it...it is a holey holy gun.
He blesses the shit out of it...it is a holey, wholly holy gun.
He pierces it more...it is now a wholly holey, wholly holy gun.
Batman and Robin arrive.
Batman kills Robin.
Stacking Penalties, also known as diminishing returns, keeps players from applying many bonuses to the same stat. Stacking penalties apply only to modules and rigs. Skills and Ship Bonuses/Penalties always have full effect.
The biggest modifier from a module always gives its full effect to a stat; the next-biggest modifier has a somewhat reduced effect; the third-biggest modifier has a greatly reduced effect, and so on:
1st = Fully effective (100%)
2nd ≈ 87% effectiveness
3rd ≈ 57% effectiveness
4th ≈ 28% effectiveness
5th ≈ 10% effectiveness
6th ≈ 3% effectiveness
These are described by the following function, where n is 1 for the first module, 2 for the second module, etc.:
Effectiveness=0.5(0.45×(n−1))2