- Kill
- 3
- +0 negli ultimi 90 giorni
- Perdite
- 49
- +8 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 9%
- ISK distrutti
- 51.2M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 3
- Perdite
- 49
- Indice di pericolo
- 94%
- Colpi finali
- 3
- Punti
- 3
ISK
- Distrutti
- 51.2M
- Persi
- 512.3M
- Bilancio
- -461.2M
- Efficienza ISK
- 9%
Solo
- Kill in solo
- 3
- Percentuale solo
- 100%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 3
- Quota perdite NPC
- 6%
- Attività
- Inattivo
Danni inflitti5.8K
Rapporto danni · 3%
Danni subiti225.2K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Ship strengths:
Amarr -> Lasers, Missiles, Drones - Capacitor Warfare / Tracking Disruption.
Caldari -> Missiles, Rail Guns and ECM
Gallente -> Drones, Blasters; Remote sensor dampening, Long range warp disruption
Minmatar -> Missiles and Autos and Arty/Painting and Long Webs
Module nameshave certain keywords that indicate
Compact=uses less CPU/PG.
Scoped=longer range.
Enduring=lower capacitor use.
Restrained=lower penalties.
Ample=extra capacity
Warp Scramblers will disable Micro Warp Drives as well as Micro Jump Drives of the target they are used on, in addition to offering a higher warp disruption strength compared to Warp Disruptors. Warp Disruptors will only disrupt the ships warp drive and have no effect on Micro Warp Drives or Micro Jump Drives
* Targeting systems *
Minmatar - Ladar Ягуар Щиты Кинетик
Caldari - Gravimetric Хок Щиты ЕМ
Gallente - Magnetometric Энио Взрыв
Amarr - Radar Венджиланс Броня термал
* Main Damage type to shoot at the enemy *
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
* Damage types done by the enemy *
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Pulse Lasers: Faster tracking, shorter range, higher rate of fire, less damage per shot =short ranges and deal high DPS
Beam Lasers: Slower tracking, longer range, lower rate of fire, more damage per shot but lower.
Amarr -> Lasers, Missiles, Drones - Capacitor Warfare / Tracking Disruption.
Caldari -> Missiles, Rail Guns and ECM
Gallente -> Drones, Blasters; Remote sensor dampening, Long range warp disruption
Minmatar -> Missiles and Autos and Arty/Painting and Long Webs
Module nameshave certain keywords that indicate
Compact=uses less CPU/PG.
Scoped=longer range.
Enduring=lower capacitor use.
Restrained=lower penalties.
Ample=extra capacity
Warp Scramblers will disable Micro Warp Drives as well as Micro Jump Drives of the target they are used on, in addition to offering a higher warp disruption strength compared to Warp Disruptors. Warp Disruptors will only disrupt the ships warp drive and have no effect on Micro Warp Drives or Micro Jump Drives
* Targeting systems *
Minmatar - Ladar Ягуар Щиты Кинетик
Caldari - Gravimetric Хок Щиты ЕМ
Gallente - Magnetometric Энио Взрыв
Amarr - Radar Венджиланс Броня термал
* Main Damage type to shoot at the enemy *
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
* Damage types done by the enemy *
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Pulse Lasers: Faster tracking, shorter range, higher rate of fire, less damage per shot =short ranges and deal high DPS
Beam Lasers: Slower tracking, longer range, lower rate of fire, more damage per shot but lower.