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Aid0Games0.30
Pilot

Aid0Games

CaldariCivire
Killboard
Kills
3
+0 in the last 90 days
Losses
49
+8 in the last 90 days
6%
Efficiency
ISK Efficiency 9%
ISK destroyed
51.2M
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
3
Losses
49
Danger Ratio
94%
Final Blows
3
Points
3

ISK

Destroyed
51.2M
Lost
512.3M
Balance
-461.2M
ISK Efficiency
9%

Solo

Solo Kills
3
Solo Ratio
100%
Avg Kills/Day
—

Other

NPC Losses
3
NPC Loss Ratio
6%
Activity
Inactive
Damage Dealt5.8K
Damage Ratio · 3%
Damage Taken225.2K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Ship strengths:
Amarr -> Lasers, Missiles, Drones - Capacitor Warfare / Tracking Disruption.
Caldari -> Missiles, Rail Guns and ECM
Gallente -> Drones, Blasters; Remote sensor dampening, Long range warp disruption
Minmatar -> Missiles and Autos and Arty/Painting and Long Webs
Module nameshave certain keywords that indicate
Compact=uses less CPU/PG.
Scoped=longer range.
Enduring=lower capacitor use.
Restrained=lower penalties.
Ample=extra capacity
Warp Scramblers will disable Micro Warp Drives as well as Micro Jump Drives of the target they are used on, in addition to offering a higher warp disruption strength compared to Warp Disruptors. Warp Disruptors will only disrupt the ships warp drive and have no effect on Micro Warp Drives or Micro Jump Drives
* Targeting systems *
Minmatar - Ladar Ягуар Щиты Кинетик
Caldari - Gravimetric Хок Щиты ЕМ
Gallente - Magnetometric Энио Взрыв
Amarr - Radar Венджиланс Броня термал
* Main Damage type to shoot at the enemy *
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
* Damage types done by the enemy *
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Pulse Lasers: Faster tracking, shorter range, higher rate of fire, less damage per shot =short ranges and deal high DPS
Beam Lasers: Slower tracking, longer range, lower rate of fire, more damage per shot but lower.