- Kills
- 3
- +0 in the last 90 days
- Losses
- 49
- +8 in the last 90 days
- Efficiency
- ISK Efficiency 9%
- ISK destroyed
- 51.2M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 3
- Losses
- 49
- Danger Ratio
- 94%
- Final Blows
- 3
- Points
- 3
ISK
- Destroyed
- 51.2M
- Lost
- 512.3M
- Balance
- -461.2M
- ISK Efficiency
- 9%
Solo
- Solo Kills
- 3
- Solo Ratio
- 100%
- Avg Kills/Day
- —
Other
- NPC Losses
- 3
- NPC Loss Ratio
- 6%
- Activity
- Inactive
Damage Dealt5.8K
Damage Ratio · 3%
Damage Taken225.2K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Ship strengths:
Amarr -> Lasers, Missiles, Drones - Capacitor Warfare / Tracking Disruption.
Caldari -> Missiles, Rail Guns and ECM
Gallente -> Drones, Blasters; Remote sensor dampening, Long range warp disruption
Minmatar -> Missiles and Autos and Arty/Painting and Long Webs
Module nameshave certain keywords that indicate
Compact=uses less CPU/PG.
Scoped=longer range.
Enduring=lower capacitor use.
Restrained=lower penalties.
Ample=extra capacity
Warp Scramblers will disable Micro Warp Drives as well as Micro Jump Drives of the target they are used on, in addition to offering a higher warp disruption strength compared to Warp Disruptors. Warp Disruptors will only disrupt the ships warp drive and have no effect on Micro Warp Drives or Micro Jump Drives
* Targeting systems *
Minmatar - Ladar Ягуар Щиты Кинетик
Caldari - Gravimetric Хок Щиты ЕМ
Gallente - Magnetometric Энио Взрыв
Amarr - Radar Венджиланс Броня термал
* Main Damage type to shoot at the enemy *
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
* Damage types done by the enemy *
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Pulse Lasers: Faster tracking, shorter range, higher rate of fire, less damage per shot =short ranges and deal high DPS
Beam Lasers: Slower tracking, longer range, lower rate of fire, more damage per shot but lower.
Amarr -> Lasers, Missiles, Drones - Capacitor Warfare / Tracking Disruption.
Caldari -> Missiles, Rail Guns and ECM
Gallente -> Drones, Blasters; Remote sensor dampening, Long range warp disruption
Minmatar -> Missiles and Autos and Arty/Painting and Long Webs
Module nameshave certain keywords that indicate
Compact=uses less CPU/PG.
Scoped=longer range.
Enduring=lower capacitor use.
Restrained=lower penalties.
Ample=extra capacity
Warp Scramblers will disable Micro Warp Drives as well as Micro Jump Drives of the target they are used on, in addition to offering a higher warp disruption strength compared to Warp Disruptors. Warp Disruptors will only disrupt the ships warp drive and have no effect on Micro Warp Drives or Micro Jump Drives
* Targeting systems *
Minmatar - Ladar Ягуар Щиты Кинетик
Caldari - Gravimetric Хок Щиты ЕМ
Gallente - Magnetometric Энио Взрыв
Amarr - Radar Венджиланс Броня термал
* Main Damage type to shoot at the enemy *
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
* Damage types done by the enemy *
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Pulse Lasers: Faster tracking, shorter range, higher rate of fire, less damage per shot =short ranges and deal high DPS
Beam Lasers: Slower tracking, longer range, lower rate of fire, more damage per shot but lower.