- Kill
- 35
- +0 negli ultimi 90 giorni
- Perdite
- 99
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 20%
- ISK distrutti
- 5.67B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 35
- Perdite
- 99
- Indice di pericolo
- 74%
- Colpi finali
- 18
- Punti
- 35
ISK
- Distrutti
- 5.67B
- Persi
- 22.36B
- Bilancio
- -16.68B
- Efficienza ISK
- 20%
Solo
- Kill in solo
- 15
- Percentuale solo
- 43%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 26
- Quota perdite NPC
- 26%
- Attività
- Inattivo
Danni inflitti1.3M
Rapporto danni · 42%
Danni subiti1.8M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
http://www.eve-radio.com rocks!!!
≡√≡radio Bringing music to the masses.
Complements of multiple random players that had this
information in their bio. Copy and paste it to your bio
if ya like and pass along this usefull information to another
passerby
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Damage to Resist:
Guristas: Kinetic/Thermal
Angel Cartel: Exp/Thermal
Blood Raider: EM/Thermal
Sansha's Nation: EM/Thermal
Serpentis: Thermal/Kinetic
Khanid Kingdom: EM/Thermal
Mordu's Legion: Kinetic/Thermal
Mercenaries: Kinetic/Thermal
Amarr Navy: EM/Thermal
Caldari Navy: kinetic/Thermal
Gallente federation: Kinetic/Thermal
Minmatar Republic: Explosive/Kinetic
Thukker Tribe: Explosive/Kinetic
Rogue Drones: All
NPC Weakness:
Guristas Pirates (Caldari) = Kinetic/Thermal
Angel Cartel (Minmatar) = Explosive
Blood Raiders (Amarr) = EM/Thermal
Sansha (Amarr) = EM/Thermal
Serpentis (Gallente) = Thermal/Kinetic
Khanid Kingdom (Amarr) = Thermal/EM
Mordus Legion (Caldari) = Kinetic/Thermal
Mercenaries = Kinetic/Thermal
Amarr Navy = EM/Thermal
Caldari Navy = kinetic/Thermal
Gallente Federation = Kinetic/Thermal
Minmatar Republic = Ex/Kinetic
Thukker Tribe = Thermal
Rogue Drones = EM/Thermal
Anoms
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
≡√≡radio Bringing music to the masses.
Complements of multiple random players that had this
information in their bio. Copy and paste it to your bio
if ya like and pass along this usefull information to another
passerby
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Damage to Resist:
Guristas: Kinetic/Thermal
Angel Cartel: Exp/Thermal
Blood Raider: EM/Thermal
Sansha's Nation: EM/Thermal
Serpentis: Thermal/Kinetic
Khanid Kingdom: EM/Thermal
Mordu's Legion: Kinetic/Thermal
Mercenaries: Kinetic/Thermal
Amarr Navy: EM/Thermal
Caldari Navy: kinetic/Thermal
Gallente federation: Kinetic/Thermal
Minmatar Republic: Explosive/Kinetic
Thukker Tribe: Explosive/Kinetic
Rogue Drones: All
NPC Weakness:
Guristas Pirates (Caldari) = Kinetic/Thermal
Angel Cartel (Minmatar) = Explosive
Blood Raiders (Amarr) = EM/Thermal
Sansha (Amarr) = EM/Thermal
Serpentis (Gallente) = Thermal/Kinetic
Khanid Kingdom (Amarr) = Thermal/EM
Mordus Legion (Caldari) = Kinetic/Thermal
Mercenaries = Kinetic/Thermal
Amarr Navy = EM/Thermal
Caldari Navy = kinetic/Thermal
Gallente Federation = Kinetic/Thermal
Minmatar Republic = Ex/Kinetic
Thukker Tribe = Thermal
Rogue Drones = EM/Thermal
Anoms
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn