- Kills
- 35
- +0 in the last 90 days
- Losses
- 99
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 20%
- ISK destroyed
- 5.67B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 35
- Losses
- 99
- Danger Ratio
- 74%
- Final Blows
- 18
- Points
- 35
ISK
- Destroyed
- 5.67B
- Lost
- 22.36B
- Balance
- -16.68B
- ISK Efficiency
- 20%
Solo
- Solo Kills
- 15
- Solo Ratio
- 43%
- Avg Kills/Day
- —
Other
- NPC Losses
- 26
- NPC Loss Ratio
- 26%
- Activity
- Inactive
Damage Dealt1.3M
Damage Ratio · 42%
Damage Taken1.8M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
http://www.eve-radio.com rocks!!!
≡√≡radio Bringing music to the masses.
Complements of multiple random players that had this
information in their bio. Copy and paste it to your bio
if ya like and pass along this usefull information to another
passerby
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Damage to Resist:
Guristas: Kinetic/Thermal
Angel Cartel: Exp/Thermal
Blood Raider: EM/Thermal
Sansha's Nation: EM/Thermal
Serpentis: Thermal/Kinetic
Khanid Kingdom: EM/Thermal
Mordu's Legion: Kinetic/Thermal
Mercenaries: Kinetic/Thermal
Amarr Navy: EM/Thermal
Caldari Navy: kinetic/Thermal
Gallente federation: Kinetic/Thermal
Minmatar Republic: Explosive/Kinetic
Thukker Tribe: Explosive/Kinetic
Rogue Drones: All
NPC Weakness:
Guristas Pirates (Caldari) = Kinetic/Thermal
Angel Cartel (Minmatar) = Explosive
Blood Raiders (Amarr) = EM/Thermal
Sansha (Amarr) = EM/Thermal
Serpentis (Gallente) = Thermal/Kinetic
Khanid Kingdom (Amarr) = Thermal/EM
Mordus Legion (Caldari) = Kinetic/Thermal
Mercenaries = Kinetic/Thermal
Amarr Navy = EM/Thermal
Caldari Navy = kinetic/Thermal
Gallente Federation = Kinetic/Thermal
Minmatar Republic = Ex/Kinetic
Thukker Tribe = Thermal
Rogue Drones = EM/Thermal
Anoms
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
≡√≡radio Bringing music to the masses.
Complements of multiple random players that had this
information in their bio. Copy and paste it to your bio
if ya like and pass along this usefull information to another
passerby
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Damage to Resist:
Guristas: Kinetic/Thermal
Angel Cartel: Exp/Thermal
Blood Raider: EM/Thermal
Sansha's Nation: EM/Thermal
Serpentis: Thermal/Kinetic
Khanid Kingdom: EM/Thermal
Mordu's Legion: Kinetic/Thermal
Mercenaries: Kinetic/Thermal
Amarr Navy: EM/Thermal
Caldari Navy: kinetic/Thermal
Gallente federation: Kinetic/Thermal
Minmatar Republic: Explosive/Kinetic
Thukker Tribe: Explosive/Kinetic
Rogue Drones: All
NPC Weakness:
Guristas Pirates (Caldari) = Kinetic/Thermal
Angel Cartel (Minmatar) = Explosive
Blood Raiders (Amarr) = EM/Thermal
Sansha (Amarr) = EM/Thermal
Serpentis (Gallente) = Thermal/Kinetic
Khanid Kingdom (Amarr) = Thermal/EM
Mordus Legion (Caldari) = Kinetic/Thermal
Mercenaries = Kinetic/Thermal
Amarr Navy = EM/Thermal
Caldari Navy = kinetic/Thermal
Gallente Federation = Kinetic/Thermal
Minmatar Republic = Ex/Kinetic
Thukker Tribe = Thermal
Rogue Drones = EM/Thermal
Anoms
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn