- Kill
- 3
- +0 negli ultimi 90 giorni
- Perdite
- 67
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 46%
- ISK distrutti
- 2.20B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 3
- Perdite
- 67
- Indice di pericolo
- 93%
- Colpi finali
- 0
- Punti
- 3
ISK
- Distrutti
- 2.20B
- Persi
- 2.61B
- Bilancio
- -406.8M
- Efficienza ISK
- 46%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 5
- Quota perdite NPC
- 7%
- Attività
- Inattivo
Danni inflitti8.0K
Rapporto danni · 2%
Danni subiti432.5K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
As a wet behind the ears capsuler; Meyer learned the value of wearing his boat shoes "Reds" at all times, He has braved too many remote areas to trust luck. 4.5..6.7..8 lost destroyers proved him right ...... it is hard to count the number of other ships that rusted under his feet.
Found by Liber8....now an Ice miner where a wise man said " Give a man a fish and he will eat for a day but give a man a Procurer and he will happily crunch rocks for the good of the group" . Many Thanks to that Man and the Miners who worked for the corp.
Things Ive learned...I think:
DAMAGE TO USE
angel = explosive
guristas = kinetic
blood = Em
mordu's = kinetic
sansha's = em
serpentis = kinetic
amarr = em + thermal
caldari = kinetic + thermal
minmatar = thermal
gallente = thermal
DAMAGE TO RESIST
Angel = 62% explosive - 22% kinetic
Guristas = 79% kinetic
Blood = 50% em - 48% thermal
Mordu's = 70% kinetic - 30% thermal
Sansha = 53% em - 47% thermal
Serpentis = 45% kinetic - 55% thermal
Amarr = 47% em - 42% thermal
Caldari = 51% kinetic - 48% thermal
Minmatar = 50% explosive - 31% kinetic
Gallente = 60% kinetic - 39% thermal
Found by Liber8....now an Ice miner where a wise man said " Give a man a fish and he will eat for a day but give a man a Procurer and he will happily crunch rocks for the good of the group" . Many Thanks to that Man and the Miners who worked for the corp.
Things Ive learned...I think:
DAMAGE TO USE
angel = explosive
guristas = kinetic
blood = Em
mordu's = kinetic
sansha's = em
serpentis = kinetic
amarr = em + thermal
caldari = kinetic + thermal
minmatar = thermal
gallente = thermal
DAMAGE TO RESIST
Angel = 62% explosive - 22% kinetic
Guristas = 79% kinetic
Blood = 50% em - 48% thermal
Mordu's = 70% kinetic - 30% thermal
Sansha = 53% em - 47% thermal
Serpentis = 45% kinetic - 55% thermal
Amarr = 47% em - 42% thermal
Caldari = 51% kinetic - 48% thermal
Minmatar = 50% explosive - 31% kinetic
Gallente = 60% kinetic - 39% thermal