- Kills
- 3
- +0 in the last 90 days
- Losses
- 67
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 46%
- ISK destroyed
- 2.20B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 3
- Losses
- 67
- Danger Ratio
- 93%
- Final Blows
- 0
- Points
- 3
ISK
- Destroyed
- 2.20B
- Lost
- 2.61B
- Balance
- -406.8M
- ISK Efficiency
- 46%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 5
- NPC Loss Ratio
- 7%
- Activity
- Inactive
Damage Dealt8.0K
Damage Ratio · 2%
Damage Taken432.5K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
As a wet behind the ears capsuler; Meyer learned the value of wearing his boat shoes "Reds" at all times, He has braved too many remote areas to trust luck. 4.5..6.7..8 lost destroyers proved him right ...... it is hard to count the number of other ships that rusted under his feet.
Found by Liber8....now an Ice miner where a wise man said " Give a man a fish and he will eat for a day but give a man a Procurer and he will happily crunch rocks for the good of the group" . Many Thanks to that Man and the Miners who worked for the corp.
Things Ive learned...I think:
DAMAGE TO USE
angel = explosive
guristas = kinetic
blood = Em
mordu's = kinetic
sansha's = em
serpentis = kinetic
amarr = em + thermal
caldari = kinetic + thermal
minmatar = thermal
gallente = thermal
DAMAGE TO RESIST
Angel = 62% explosive - 22% kinetic
Guristas = 79% kinetic
Blood = 50% em - 48% thermal
Mordu's = 70% kinetic - 30% thermal
Sansha = 53% em - 47% thermal
Serpentis = 45% kinetic - 55% thermal
Amarr = 47% em - 42% thermal
Caldari = 51% kinetic - 48% thermal
Minmatar = 50% explosive - 31% kinetic
Gallente = 60% kinetic - 39% thermal
Found by Liber8....now an Ice miner where a wise man said " Give a man a fish and he will eat for a day but give a man a Procurer and he will happily crunch rocks for the good of the group" . Many Thanks to that Man and the Miners who worked for the corp.
Things Ive learned...I think:
DAMAGE TO USE
angel = explosive
guristas = kinetic
blood = Em
mordu's = kinetic
sansha's = em
serpentis = kinetic
amarr = em + thermal
caldari = kinetic + thermal
minmatar = thermal
gallente = thermal
DAMAGE TO RESIST
Angel = 62% explosive - 22% kinetic
Guristas = 79% kinetic
Blood = 50% em - 48% thermal
Mordu's = 70% kinetic - 30% thermal
Sansha = 53% em - 47% thermal
Serpentis = 45% kinetic - 55% thermal
Amarr = 47% em - 42% thermal
Caldari = 51% kinetic - 48% thermal
Minmatar = 50% explosive - 31% kinetic
Gallente = 60% kinetic - 39% thermal