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Kills
3
+0 in the last 90 days
Losses
67
+0 in the last 90 days
4%
Efficiency
ISK Efficiency 46%
ISK destroyed
2.20B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
3
Losses
67
Danger Ratio
93%
Final Blows
0
Points
3

ISK

Destroyed
2.20B
Lost
2.61B
Balance
-406.8M
ISK Efficiency
46%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
5
NPC Loss Ratio
7%
Activity
Inactive
Damage Dealt8.0K
Damage Ratio · 2%
Damage Taken432.5K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

As a wet behind the ears capsuler; Meyer learned the value of wearing his boat shoes "Reds" at all times, He has braved too many remote areas to trust luck. 4.5..6.7..8 lost destroyers proved him right ...... it is hard to count the number of other ships that rusted under his feet.

Found by Liber8....now an Ice miner where a wise man said " Give a man a fish and he will eat for a day but give a man a Procurer and he will happily crunch rocks for the good of the group" . Many Thanks to that Man and the Miners who worked for the corp.

Things Ive learned...I think:
DAMAGE TO USE
angel = explosive
guristas = kinetic
blood = Em
mordu's = kinetic
sansha's = em
serpentis = kinetic
amarr = em + thermal
caldari = kinetic + thermal
minmatar = thermal
gallente = thermal

DAMAGE TO RESIST

Angel = 62% explosive - 22% kinetic
Guristas = 79% kinetic
Blood = 50% em - 48% thermal
Mordu's = 70% kinetic - 30% thermal
Sansha = 53% em - 47% thermal
Serpentis = 45% kinetic - 55% thermal
Amarr = 47% em - 42% thermal
Caldari = 51% kinetic - 48% thermal
Minmatar = 50% explosive - 31% kinetic
Gallente = 60% kinetic - 39% thermal