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Inrito Dolor
Inrito Dolor5.00
Creato il
Prossimo compleanno
Security status
5.00

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento
Kill
213
Perdite
165
Efficienza
56%
Indice di pericolo
85%
ISK
Distrutti
116.93B
Persi
20.61B
Efficienza ISK
85%
Bilancio
+96.32B
Solo
Kill in solo
15
Percentuale solo
7%
Colpi finali
35
Punti
213
Altro
Perdite contro NPC
25
Quota perdite NPC
15%
Kill medie/giorno
Attività
Inattivo
Danni
Danni inflitti2.6M
Danni subiti2.3M
Rapporto danni53%

Profilo operativo

Come combatte, con chi e contro chi — ultimi 90 giorni

Attività

Cosa vola e dove combatte

I più preziosi

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

ClassificheUltimi 90g
Scafi persiUltimi 90g

Perdite suddivise per classe di scafo.

Carriera

Le corporazioni attraversate, dalla più recente

Bio in gioco

Through exploration, we forward science.
Through science, we forward exploration.

** Damage types ***
Amarr Navy - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Blood Raider - Thermal / EM
Caldari - Kinetic / EM
Gallente - Kinetic / Thermal
Guristas - Kinetic / Thermal
Khanid - EM / Thermal
Mercenaries - EM / Kinetic / Thermal / Explosive
Minmatar Fleet - Thermal / Explosive
Mordu's Legion - Kinetic / Thermal
Rogue Drones - ALL Damage Types
Sansha's Nation - EM / Thermal
Serpentis - Kinetic / Thermal
Thukker Tribe - Explosive / Thermal

Damage Dealt (EM/Therm/Kin/Explos)/Recommended damage dealing
Angel Cartel 7%, 9%, 22%, 62% / Exp - target painters
Blood Raiders 50%, 48%, 2%, 0% / EM - tracking disruptors, neutralizers
Guristas Pirates 2%, 18%, 79%, 1% / Kin - ECM
Mercenaries 9%, 7%, 31%, 50% / Exp, Kin
Mordu's Legion 0%, 30%, 70%, 0% / Kin
Rogue Drones 8%, 33%, 32%, 27% / EM, All
Sansha's Nation 53%, 47%, 0%, 0% / EM - tracking disruptors
Serpentis 0%, 55%, 45%, 0% / Kin - sensor dampeners
Imperial faction
Amarr 47%, 42%, 7%, 4% / EM, Therm
Caldari 1%, 48%, 51%, 0% / Kin, Therm
Gallente 1%, 39%, 60%, 0% / Therm
Minmatar 12%, 7%, 31%, 50% / Exp, Kin
ECM Information
AMARR: Radar
MINMATAR: Ladar
CALDARI: Gravimetric

*** Core Skills for all Pilots ***
Engineering 5: to maximize the power core.
Electronics 5: to maximize the CPU.
Energy Management 5: to maximize the capacitor
capacity.
Energy Systems Operation 5: to maximize the rate
at which the capacitor recharges.
Energy Grid Upgrades 5: to reduce the CPU requirements
of installing power modules.
Mechanic 5: To maximize hull strength.
Shield Management 5: to maximize shield capacity.
Shield Operation 5: to maximize the rate at which
the shield recharges.
Hull Upgrade 5: To maximize armor strength.
Repair Systems 4: To be able to operate the best
armor and hull repair modules
Magic 14