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Inrito Dolor
Inrito Dolor5.00
Created on
Next Birthday
Security Status
5.00

Combat Record

Career-long numbers from eve-kill

Combat
Kills
213
Losses
165
Efficiency
56%
Danger Ratio
85%
ISK
Destroyed
116.93B
Lost
20.61B
ISK Efficiency
85%
Balance
+96.32B
Solo
Solo Kills
15
Solo Ratio
7%
Final Blows
35
Points
213
Other
NPC Losses
25
NPC Loss Ratio
15%
Avg Kills/Day
Activity
Inactive
Damage
Damage Dealt2.6M
Damage Taken2.3M
Damage Ratio53%

Combat profile

How they fight, with whom and against whom — last 90 days

Activity

What they fly and where they fight

Most Valuable

Matchups

Who they kill, who kills them, what they lose

Top ListsLast 90d
Hulls LostLast 90d

Losses broken down by hull class.

Career

Corporations flown for, most recent first

In-game bio

Through exploration, we forward science.
Through science, we forward exploration.

** Damage types ***
Amarr Navy - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Blood Raider - Thermal / EM
Caldari - Kinetic / EM
Gallente - Kinetic / Thermal
Guristas - Kinetic / Thermal
Khanid - EM / Thermal
Mercenaries - EM / Kinetic / Thermal / Explosive
Minmatar Fleet - Thermal / Explosive
Mordu's Legion - Kinetic / Thermal
Rogue Drones - ALL Damage Types
Sansha's Nation - EM / Thermal
Serpentis - Kinetic / Thermal
Thukker Tribe - Explosive / Thermal

Damage Dealt (EM/Therm/Kin/Explos)/Recommended damage dealing
Angel Cartel 7%, 9%, 22%, 62% / Exp - target painters
Blood Raiders 50%, 48%, 2%, 0% / EM - tracking disruptors, neutralizers
Guristas Pirates 2%, 18%, 79%, 1% / Kin - ECM
Mercenaries 9%, 7%, 31%, 50% / Exp, Kin
Mordu's Legion 0%, 30%, 70%, 0% / Kin
Rogue Drones 8%, 33%, 32%, 27% / EM, All
Sansha's Nation 53%, 47%, 0%, 0% / EM - tracking disruptors
Serpentis 0%, 55%, 45%, 0% / Kin - sensor dampeners
Imperial faction
Amarr 47%, 42%, 7%, 4% / EM, Therm
Caldari 1%, 48%, 51%, 0% / Kin, Therm
Gallente 1%, 39%, 60%, 0% / Therm
Minmatar 12%, 7%, 31%, 50% / Exp, Kin
ECM Information
AMARR: Radar
MINMATAR: Ladar
CALDARI: Gravimetric

*** Core Skills for all Pilots ***
Engineering 5: to maximize the power core.
Electronics 5: to maximize the CPU.
Energy Management 5: to maximize the capacitor
capacity.
Energy Systems Operation 5: to maximize the rate
at which the capacitor recharges.
Energy Grid Upgrades 5: to reduce the CPU requirements
of installing power modules.
Mechanic 5: To maximize hull strength.
Shield Management 5: to maximize shield capacity.
Shield Operation 5: to maximize the rate at which
the shield recharges.
Hull Upgrade 5: To maximize armor strength.
Repair Systems 4: To be able to operate the best
armor and hull repair modules
Magic 14