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Kill
211
+0 negli ultimi 90 giorni
Perdite
130
+0 negli ultimi 90 giorni
62%
Efficienza
Efficienza ISK 96%
ISK distrutti
311.13B
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
211
Perdite
130
Indice di pericolo
88%
Colpi finali
18
Punti
136

ISK

Distrutti
311.13B
Persi
12.23B
Bilancio
+298.90B
Efficienza ISK
96%

Solo

Kill in solo
0
Percentuale solo
0%
Kill medie/giorno
—

Altro

Perdite contro NPC
16
Quota perdite NPC
12%
Attività
Inattivo
Danni inflitti1.5M
Rapporto danni · 56%
Danni subiti1.2M

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Bio in gioco

CONCORD reaction time:
0.5 - 19s
0.6 - 14s
0.7 - 10s
0.8 - 7s
0.9/1.0 - 6s

******************************

*** Damage they do ***

Amarr Navy - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal / over 1 mil can have
emp
Blood Raider - Thermal / EM
Caldari Fleet - Kinetic / Thermal / very little em
Drones - EM / Explosive / Kinetic
Gallente Fleet - Thermal / Kinetic / EM
Gist - Explosive / Kinetic
Guristas - Kinetic / Thermal
Khanid - em/thermal
Mercenary - Kinetic / Thrmal / Explosive / EM
Minmatar Fleet - Thermal / Explosive /EM / Kinetic
Mordus - Kinetic / Thermal
Sansha's Nation - EM / Thermal
Serpentis - Thermal / Kinetic


*** Ammo Types to use against them ***

Amarr Navy - Thermal
Angel Cartel - Explosive
Blood Raider - EM / Thermal
Caldari Fleet - Kinetic
Drones - EM
Gallente Fleet - Thermal
Guristas - Kinetic
Khanid - EM
Minmatar Fleet - Thermal
Mordus - Thermal / Kinetic
Sansha's Nation - EM / Thermal
Serpentis - Kinetic

******************************


This wormhole has not yet... More then 24 hours
This wormhole is beginning to decay... Between 24 and 4 hours
This wormhole is reaching the end... Between 4 hours and 15 minutes
This wormhole is on the verge... Less than 15 minutes
Mass
Not Yet - over 50%
Not to a critical level - 10%-50%
Stability Critically disrupted - Less than 10%

The 10 Rules of Eve
------------------
• 1st Rule Of Eve = Never trust anyone.
• 2nd Rule Of Eve = It's always a trap.
• 3rd Rule Of Eve = If it sounds too good to be true, refer to Rule 1 and 2.
• 4th Rule Of Eve = Don't fly what you can't replace.
• 5th Rule Of Eve = The only safe place is in station.
• 6th Rule Of Eve = Undock from station can incite PvP aggression.
• 7th Rule Of Eve = When in doubt, refer to Rule 4, 5 and 6.
• 8th Rule Of Eve = There is no right way to play.
• 9th Rule Of Eve = Conversation gains Information.
• 10th Rule Of Eve = To play Eve, refer to Rule 8 and 9.