Max Jokiloinen
- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 5.00
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 211
- Losses
- 130
- Efficiency
- 62%
- Danger Ratio
- 88%
ISK
- Destroyed
- 311.13B
- Lost
- 12.23B
- ISK Efficiency
- 96%
- Balance
- +298.90B
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Final Blows
- 18
- Points
- 136
Other
- NPC Losses
- 16
- NPC Loss Ratio
- 12%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt1.5M
Damage Taken1.2M
Damage Ratio56%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
The Phantom TroupeSince Monday, 22 June 20260 Kills2 Losses
Last Stand EnterprisesSince Saturday, 30 May 20260 Kills0 Losses
AscendanceSince Monday, 16 June 202536 Kills36 Losses
The AwokenSince Saturday, 7 June 20250 Kills0 Losses
3WAYFOUNDATIONSSince Thursday, 23 January 202571 Kills14 Losses
School of Applied KnowledgeSince Friday, 17 January 20250 Kills0 Losses
Galactic Deep Space IndustriesSince Friday, 20 September 2024106 Kills42 Losses
School of Applied KnowledgeSince Friday, 20 September 20240 Kills0 Losses
Bush Chook BrewerySince Wednesday, 10 July 20240 Kills0 Losses
School of Applied KnowledgeSince Wednesday, 10 July 20240 Kills0 Losses
The Phantom TroupeSince Wednesday, 20 March 20240 Kills0 Losses
3WAYFOUNDATIONSSince Saturday, 4 June 202299 Kills43 Losses
Big StrongSince Monday, 11 October 20215 Kills34 Losses
School of Applied KnowledgeSince Friday, 8 October 20210 Kills0 Losses
In-game bio
CONCORD reaction time:
0.5 - 19s
0.6 - 14s
0.7 - 10s
0.8 - 7s
0.9/1.0 - 6s
******************************
*** Damage they do ***
Amarr Navy - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal / over 1 mil can have
emp
Blood Raider - Thermal / EM
Caldari Fleet - Kinetic / Thermal / very little em
Drones - EM / Explosive / Kinetic
Gallente Fleet - Thermal / Kinetic / EM
Gist - Explosive / Kinetic
Guristas - Kinetic / Thermal
Khanid - em/thermal
Mercenary - Kinetic / Thrmal / Explosive / EM
Minmatar Fleet - Thermal / Explosive /EM / Kinetic
Mordus - Kinetic / Thermal
Sansha's Nation - EM / Thermal
Serpentis - Thermal / Kinetic
*** Ammo Types to use against them ***
Amarr Navy - Thermal
Angel Cartel - Explosive
Blood Raider - EM / Thermal
Caldari Fleet - Kinetic
Drones - EM
Gallente Fleet - Thermal
Guristas - Kinetic
Khanid - EM
Minmatar Fleet - Thermal
Mordus - Thermal / Kinetic
Sansha's Nation - EM / Thermal
Serpentis - Kinetic
******************************
This wormhole has not yet... More then 24 hours
This wormhole is beginning to decay... Between 24 and 4 hours
This wormhole is reaching the end... Between 4 hours and 15 minutes
This wormhole is on the verge... Less than 15 minutes
Mass
Not Yet - over 50%
Not to a critical level - 10%-50%
Stability Critically disrupted - Less than 10%
The 10 Rules of Eve
------------------
• 1st Rule Of Eve = Never trust anyone.
• 2nd Rule Of Eve = It's always a trap.
• 3rd Rule Of Eve = If it sounds too good to be true, refer to Rule 1 and 2.
• 4th Rule Of Eve = Don't fly what you can't replace.
• 5th Rule Of Eve = The only safe place is in station.
• 6th Rule Of Eve = Undock from station can incite PvP aggression.
• 7th Rule Of Eve = When in doubt, refer to Rule 4, 5 and 6.
• 8th Rule Of Eve = There is no right way to play.
• 9th Rule Of Eve = Conversation gains Information.
• 10th Rule Of Eve = To play Eve, refer to Rule 8 and 9.
0.5 - 19s
0.6 - 14s
0.7 - 10s
0.8 - 7s
0.9/1.0 - 6s
******************************
*** Damage they do ***
Amarr Navy - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal / over 1 mil can have
emp
Blood Raider - Thermal / EM
Caldari Fleet - Kinetic / Thermal / very little em
Drones - EM / Explosive / Kinetic
Gallente Fleet - Thermal / Kinetic / EM
Gist - Explosive / Kinetic
Guristas - Kinetic / Thermal
Khanid - em/thermal
Mercenary - Kinetic / Thrmal / Explosive / EM
Minmatar Fleet - Thermal / Explosive /EM / Kinetic
Mordus - Kinetic / Thermal
Sansha's Nation - EM / Thermal
Serpentis - Thermal / Kinetic
*** Ammo Types to use against them ***
Amarr Navy - Thermal
Angel Cartel - Explosive
Blood Raider - EM / Thermal
Caldari Fleet - Kinetic
Drones - EM
Gallente Fleet - Thermal
Guristas - Kinetic
Khanid - EM
Minmatar Fleet - Thermal
Mordus - Thermal / Kinetic
Sansha's Nation - EM / Thermal
Serpentis - Kinetic
******************************
This wormhole has not yet... More then 24 hours
This wormhole is beginning to decay... Between 24 and 4 hours
This wormhole is reaching the end... Between 4 hours and 15 minutes
This wormhole is on the verge... Less than 15 minutes
Mass
Not Yet - over 50%
Not to a critical level - 10%-50%
Stability Critically disrupted - Less than 10%
The 10 Rules of Eve
------------------
• 1st Rule Of Eve = Never trust anyone.
• 2nd Rule Of Eve = It's always a trap.
• 3rd Rule Of Eve = If it sounds too good to be true, refer to Rule 1 and 2.
• 4th Rule Of Eve = Don't fly what you can't replace.
• 5th Rule Of Eve = The only safe place is in station.
• 6th Rule Of Eve = Undock from station can incite PvP aggression.
• 7th Rule Of Eve = When in doubt, refer to Rule 4, 5 and 6.
• 8th Rule Of Eve = There is no right way to play.
• 9th Rule Of Eve = Conversation gains Information.
• 10th Rule Of Eve = To play Eve, refer to Rule 8 and 9.