- Kill
- 22
- +0 negli ultimi 90 giorni
- Perdite
- 135
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 36%
- ISK distrutti
- 6.09B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 22
- Perdite
- 135
- Indice di pericolo
- 85%
- Colpi finali
- 7
- Punti
- 22
ISK
- Distrutti
- 6.09B
- Persi
- 10.60B
- Bilancio
- -4.51B
- Efficienza ISK
- 36%
Solo
- Kill in solo
- 6
- Percentuale solo
- 27%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 20
- Quota perdite NPC
- 15%
- Attività
- Inattivo
Danni inflitti81.7K
Rapporto danni · 9%
Danni subiti793.1K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Guardian Angel and savior of Sam and Dean. "I found a liquor store and i drank it"
Zeolites > Bitumens > Sylvite > Coesite
Concord response times:
0.5: Roughly 19 seconds
0.6: Roughly 14 seconds
0.7: Roughly 10 seconds
0.8: Roughly 7 seconds
0.9 and 1.0: Roughly 6 seconds
NPC Combat Sites:
* Burrow (lowest)
* Hideaway
* Refuge
* Den
* Yard
* Rally Point
* Port
* Hub
# Haven
# Sanctum / (hardest)
* 4 levels of difficulty available standard > hidden > forsaken > forlorn
Drone: Cluster > Collection > Assembly > Gathering > Surveilance > Menagerie > Herd > Squad > Patrol > Horde
** Main damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Kinetic/Thermal
Mordus - Kinetic/Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
NPC Damage Tanks:
Guristas - Kinetic(95%)/Thermal(5%)
Serpentis - Thermal(50%)/Kinetic(50%)
Blood Raider - EM(50%)/Thermal(50%)
Sansha's Nation - EM(60%)/Thermal(40%)
Angel Cartel - Kinetic(35%)/Explosive(50%)/Thermal(10%)/EM(5%)
EoM - Kinetic(85%)/Thermal(15%)
Rogue Drones - Kinetic(35%)/Explosive(50%)/Thermal(10%)/EM(5%)
Mercenary - EM(35%)/Thermal(35%)/Kinetic(15%)/Explosive(15%)
The Seven - Explosive(35%)/Kinetic(35%)/Thermal(15%)/EM(15%)
Mordu Legion - Kinetic(60%)/Thermal(40%)
Zeolites > Bitumens > Sylvite > Coesite
Concord response times:
0.5: Roughly 19 seconds
0.6: Roughly 14 seconds
0.7: Roughly 10 seconds
0.8: Roughly 7 seconds
0.9 and 1.0: Roughly 6 seconds
NPC Combat Sites:
* Burrow (lowest)
* Hideaway
* Refuge
* Den
* Yard
* Rally Point
* Port
* Hub
# Haven
# Sanctum / (hardest)
* 4 levels of difficulty available standard > hidden > forsaken > forlorn
Drone: Cluster > Collection > Assembly > Gathering > Surveilance > Menagerie > Herd > Squad > Patrol > Horde
** Main damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Kinetic/Thermal
Mordus - Kinetic/Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
NPC Damage Tanks:
Guristas - Kinetic(95%)/Thermal(5%)
Serpentis - Thermal(50%)/Kinetic(50%)
Blood Raider - EM(50%)/Thermal(50%)
Sansha's Nation - EM(60%)/Thermal(40%)
Angel Cartel - Kinetic(35%)/Explosive(50%)/Thermal(10%)/EM(5%)
EoM - Kinetic(85%)/Thermal(15%)
Rogue Drones - Kinetic(35%)/Explosive(50%)/Thermal(10%)/EM(5%)
Mercenary - EM(35%)/Thermal(35%)/Kinetic(15%)/Explosive(15%)
The Seven - Explosive(35%)/Kinetic(35%)/Thermal(15%)/EM(15%)
Mordu Legion - Kinetic(60%)/Thermal(40%)