- Kills
- 22
- +0 in the last 90 days
- Losses
- 135
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 36%
- ISK destroyed
- 6.09B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 22
- Losses
- 135
- Danger Ratio
- 85%
- Final Blows
- 7
- Points
- 22
ISK
- Destroyed
- 6.09B
- Lost
- 10.60B
- Balance
- -4.51B
- ISK Efficiency
- 36%
Solo
- Solo Kills
- 6
- Solo Ratio
- 27%
- Avg Kills/Day
- —
Other
- NPC Losses
- 20
- NPC Loss Ratio
- 15%
- Activity
- Inactive
Damage Dealt81.7K
Damage Ratio · 9%
Damage Taken793.1K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Guardian Angel and savior of Sam and Dean. "I found a liquor store and i drank it"
Zeolites > Bitumens > Sylvite > Coesite
Concord response times:
0.5: Roughly 19 seconds
0.6: Roughly 14 seconds
0.7: Roughly 10 seconds
0.8: Roughly 7 seconds
0.9 and 1.0: Roughly 6 seconds
NPC Combat Sites:
* Burrow (lowest)
* Hideaway
* Refuge
* Den
* Yard
* Rally Point
* Port
* Hub
# Haven
# Sanctum / (hardest)
* 4 levels of difficulty available standard > hidden > forsaken > forlorn
Drone: Cluster > Collection > Assembly > Gathering > Surveilance > Menagerie > Herd > Squad > Patrol > Horde
** Main damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Kinetic/Thermal
Mordus - Kinetic/Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
NPC Damage Tanks:
Guristas - Kinetic(95%)/Thermal(5%)
Serpentis - Thermal(50%)/Kinetic(50%)
Blood Raider - EM(50%)/Thermal(50%)
Sansha's Nation - EM(60%)/Thermal(40%)
Angel Cartel - Kinetic(35%)/Explosive(50%)/Thermal(10%)/EM(5%)
EoM - Kinetic(85%)/Thermal(15%)
Rogue Drones - Kinetic(35%)/Explosive(50%)/Thermal(10%)/EM(5%)
Mercenary - EM(35%)/Thermal(35%)/Kinetic(15%)/Explosive(15%)
The Seven - Explosive(35%)/Kinetic(35%)/Thermal(15%)/EM(15%)
Mordu Legion - Kinetic(60%)/Thermal(40%)
Zeolites > Bitumens > Sylvite > Coesite
Concord response times:
0.5: Roughly 19 seconds
0.6: Roughly 14 seconds
0.7: Roughly 10 seconds
0.8: Roughly 7 seconds
0.9 and 1.0: Roughly 6 seconds
NPC Combat Sites:
* Burrow (lowest)
* Hideaway
* Refuge
* Den
* Yard
* Rally Point
* Port
* Hub
# Haven
# Sanctum / (hardest)
* 4 levels of difficulty available standard > hidden > forsaken > forlorn
Drone: Cluster > Collection > Assembly > Gathering > Surveilance > Menagerie > Herd > Squad > Patrol > Horde
** Main damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Kinetic/Thermal
Mordus - Kinetic/Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
NPC Damage Tanks:
Guristas - Kinetic(95%)/Thermal(5%)
Serpentis - Thermal(50%)/Kinetic(50%)
Blood Raider - EM(50%)/Thermal(50%)
Sansha's Nation - EM(60%)/Thermal(40%)
Angel Cartel - Kinetic(35%)/Explosive(50%)/Thermal(10%)/EM(5%)
EoM - Kinetic(85%)/Thermal(15%)
Rogue Drones - Kinetic(35%)/Explosive(50%)/Thermal(10%)/EM(5%)
Mercenary - EM(35%)/Thermal(35%)/Kinetic(15%)/Explosive(15%)
The Seven - Explosive(35%)/Kinetic(35%)/Thermal(15%)/EM(15%)
Mordu Legion - Kinetic(60%)/Thermal(40%)