- Creato il
- …
- Prossimo compleanno
- …
- Ultima attività
- …
- Security status
- 5.00
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 61
- Perdite
- 52
- Efficienza
- 54%
- Indice di pericolo
- 87%
ISK
- Distrutti
- 17.60B
- Persi
- 4.04B
- Efficienza ISK
- 81%
- Bilancio
- +13.56B
Solo
- Kill in solo
- 3
- Percentuale solo
- 5%
- Colpi finali
- 8
- Punti
- 56
Altro
- Perdite contro NPC
- 7
- Quota perdite NPC
- 13%
- Kill medie/giorno
- —
- Attività
- Bassa
Danni
Danni inflitti65.6K
Danni subiti604.4K
Rapporto danni10%
Profilo operativo
Come combatte, con chi e contro chi — ultimi 90 giorni
Attività
Cosa vola e dove combatte
I più preziosi
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
ClassificheUltimi 90g
Scafi persiUltimi 90g
Perdite suddivise per classe di scafo.
Carriera
Le corporazioni attraversate, dalla più recente
The Phantom TroupeDal domenica 28 giugno 20265 Kill5 Perdite
AscendanceDal sabato 13 settembre 202547 Kill24 Perdite
Ascendance RisingDal sabato 28 giugno 202524 Kill16 Perdite
3WAYFOUNDATIONSDal lunedì 25 settembre 202348 Kill48 Perdite
Science and Trade InstituteDal lunedì 25 settembre 20230 Kill0 Perdite
Bio in gioco
Asukichi - Asu to most - grew up in a Caldari mining colony, where she fell in love with the riches hidden within nearby asteroid fields while flying her ship, Falling Monkey.
Driven by curiosity, Asu ventured into low-sec to pursue a life of exploration.
Her journey soon led to null-sec, where she embraced danger and PvP with her friends.
Eventually, null-sec lost its spark. Joining her friends, Asu returned to high-sec and low-sec to seek new adventures.
-- -- -- -- -- -- -- --
AMARR (Blood/Sansha) → EM/Thermal.
CALDARI (Guristas/Mordu) → Kinetic/Thermal.
GALLENTE (Serpentis) → Thermal/Kinetic.
MINMATAR (Angels) → Explosive/Kinetic.
-- -- -- -- -- -- -- --
The 10 Rules of Eve
• 1st Rule Of Eve = Never trust anyone.
• 2nd Rule Of Eve = It's always a trap.
• 3rd Rule Of Eve = If it sounds too good to be true, refer to Rule 1 and 2.
• 4th Rule Of Eve = Don't fly what you can't replace.
• 5th Rule Of Eve = The only safe place is in station.
• 6th Rule Of Eve = Undock from station can incite PvP aggression.
• 7th Rule Of Eve = When in doubt, refer to Rule 4, 5 and 6.
• 8th Rule Of Eve = There is no right way to play.
• 9th Rule Of Eve = Conversation gains Information.
• 10th Rule Of Eve = To play Eve, refer to Rule 8 and 9.
-- -- -- -- -- -- -- --
Driven by curiosity, Asu ventured into low-sec to pursue a life of exploration.
Her journey soon led to null-sec, where she embraced danger and PvP with her friends.
Eventually, null-sec lost its spark. Joining her friends, Asu returned to high-sec and low-sec to seek new adventures.
-- -- -- -- -- -- -- --
AMARR (Blood/Sansha) → EM/Thermal.
CALDARI (Guristas/Mordu) → Kinetic/Thermal.
GALLENTE (Serpentis) → Thermal/Kinetic.
MINMATAR (Angels) → Explosive/Kinetic.
-- -- -- -- -- -- -- --
The 10 Rules of Eve
• 1st Rule Of Eve = Never trust anyone.
• 2nd Rule Of Eve = It's always a trap.
• 3rd Rule Of Eve = If it sounds too good to be true, refer to Rule 1 and 2.
• 4th Rule Of Eve = Don't fly what you can't replace.
• 5th Rule Of Eve = The only safe place is in station.
• 6th Rule Of Eve = Undock from station can incite PvP aggression.
• 7th Rule Of Eve = When in doubt, refer to Rule 4, 5 and 6.
• 8th Rule Of Eve = There is no right way to play.
• 9th Rule Of Eve = Conversation gains Information.
• 10th Rule Of Eve = To play Eve, refer to Rule 8 and 9.
-- -- -- -- -- -- -- --