- Kill
- 61
- +0 negli ultimi 90 giorni
- Perdite
- 52
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 81%
- ISK distrutti
- 17.60B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 61
- Perdite
- 52
- Indice di pericolo
- 87%
- Colpi finali
- 8
- Punti
- 56
ISK
- Distrutti
- 17.60B
- Persi
- 4.04B
- Bilancio
- +13.56B
- Efficienza ISK
- 81%
Solo
- Kill in solo
- 3
- Percentuale solo
- 5%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 7
- Quota perdite NPC
- 13%
- Attività
- Inattivo
Danni inflitti65.6K
Rapporto danni · 10%
Danni subiti604.4K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Asukichi - Asu to most - grew up in a Caldari mining colony, where she fell in love with the riches hidden within nearby asteroid fields while flying her ship, Falling Monkey.
Driven by curiosity, Asu ventured into low-sec to pursue a life of exploration.
Her journey soon led to null-sec, where she embraced danger and PvP with her friends.
Eventually, null-sec lost its spark. Joining her friends, Asu returned to high-sec and low-sec to seek new adventures.
-- -- -- -- -- -- -- --
AMARR (Blood/Sansha) → EM/Thermal.
CALDARI (Guristas/Mordu) → Kinetic/Thermal.
GALLENTE (Serpentis) → Thermal/Kinetic.
MINMATAR (Angels) → Explosive/Kinetic.
-- -- -- -- -- -- -- --
The 10 Rules of Eve
• 1st Rule Of Eve = Never trust anyone.
• 2nd Rule Of Eve = It's always a trap.
• 3rd Rule Of Eve = If it sounds too good to be true, refer to Rule 1 and 2.
• 4th Rule Of Eve = Don't fly what you can't replace.
• 5th Rule Of Eve = The only safe place is in station.
• 6th Rule Of Eve = Undock from station can incite PvP aggression.
• 7th Rule Of Eve = When in doubt, refer to Rule 4, 5 and 6.
• 8th Rule Of Eve = There is no right way to play.
• 9th Rule Of Eve = Conversation gains Information.
• 10th Rule Of Eve = To play Eve, refer to Rule 8 and 9.
-- -- -- -- -- -- -- --
Driven by curiosity, Asu ventured into low-sec to pursue a life of exploration.
Her journey soon led to null-sec, where she embraced danger and PvP with her friends.
Eventually, null-sec lost its spark. Joining her friends, Asu returned to high-sec and low-sec to seek new adventures.
-- -- -- -- -- -- -- --
AMARR (Blood/Sansha) → EM/Thermal.
CALDARI (Guristas/Mordu) → Kinetic/Thermal.
GALLENTE (Serpentis) → Thermal/Kinetic.
MINMATAR (Angels) → Explosive/Kinetic.
-- -- -- -- -- -- -- --
The 10 Rules of Eve
• 1st Rule Of Eve = Never trust anyone.
• 2nd Rule Of Eve = It's always a trap.
• 3rd Rule Of Eve = If it sounds too good to be true, refer to Rule 1 and 2.
• 4th Rule Of Eve = Don't fly what you can't replace.
• 5th Rule Of Eve = The only safe place is in station.
• 6th Rule Of Eve = Undock from station can incite PvP aggression.
• 7th Rule Of Eve = When in doubt, refer to Rule 4, 5 and 6.
• 8th Rule Of Eve = There is no right way to play.
• 9th Rule Of Eve = Conversation gains Information.
• 10th Rule Of Eve = To play Eve, refer to Rule 8 and 9.
-- -- -- -- -- -- -- --