- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 5.00
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 61
- Losses
- 52
- Efficiency
- 54%
- Danger Ratio
- 87%
ISK
- Destroyed
- 17.60B
- Lost
- 4.04B
- ISK Efficiency
- 81%
- Balance
- +13.56B
Solo
- Solo Kills
- 3
- Solo Ratio
- 5%
- Final Blows
- 8
- Points
- 56
Other
- NPC Losses
- 7
- NPC Loss Ratio
- 13%
- Avg Kills/Day
- —
- Activity
- Low
Damage
Damage Dealt65.6K
Damage Taken604.4K
Damage Ratio10%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
The Phantom TroupeSince Sunday, 28 June 20265 Kills5 Losses
AscendanceSince Saturday, 13 September 202547 Kills24 Losses
Ascendance RisingSince Saturday, 28 June 202524 Kills16 Losses
3WAYFOUNDATIONSSince Monday, 25 September 202348 Kills48 Losses
Science and Trade InstituteSince Monday, 25 September 20230 Kills0 Losses
In-game bio
Asukichi - Asu to most - grew up in a Caldari mining colony, where she fell in love with the riches hidden within nearby asteroid fields while flying her ship, Falling Monkey.
Driven by curiosity, Asu ventured into low-sec to pursue a life of exploration.
Her journey soon led to null-sec, where she embraced danger and PvP with her friends.
Eventually, null-sec lost its spark. Joining her friends, Asu returned to high-sec and low-sec to seek new adventures.
-- -- -- -- -- -- -- --
AMARR (Blood/Sansha) → EM/Thermal.
CALDARI (Guristas/Mordu) → Kinetic/Thermal.
GALLENTE (Serpentis) → Thermal/Kinetic.
MINMATAR (Angels) → Explosive/Kinetic.
-- -- -- -- -- -- -- --
The 10 Rules of Eve
• 1st Rule Of Eve = Never trust anyone.
• 2nd Rule Of Eve = It's always a trap.
• 3rd Rule Of Eve = If it sounds too good to be true, refer to Rule 1 and 2.
• 4th Rule Of Eve = Don't fly what you can't replace.
• 5th Rule Of Eve = The only safe place is in station.
• 6th Rule Of Eve = Undock from station can incite PvP aggression.
• 7th Rule Of Eve = When in doubt, refer to Rule 4, 5 and 6.
• 8th Rule Of Eve = There is no right way to play.
• 9th Rule Of Eve = Conversation gains Information.
• 10th Rule Of Eve = To play Eve, refer to Rule 8 and 9.
-- -- -- -- -- -- -- --
Driven by curiosity, Asu ventured into low-sec to pursue a life of exploration.
Her journey soon led to null-sec, where she embraced danger and PvP with her friends.
Eventually, null-sec lost its spark. Joining her friends, Asu returned to high-sec and low-sec to seek new adventures.
-- -- -- -- -- -- -- --
AMARR (Blood/Sansha) → EM/Thermal.
CALDARI (Guristas/Mordu) → Kinetic/Thermal.
GALLENTE (Serpentis) → Thermal/Kinetic.
MINMATAR (Angels) → Explosive/Kinetic.
-- -- -- -- -- -- -- --
The 10 Rules of Eve
• 1st Rule Of Eve = Never trust anyone.
• 2nd Rule Of Eve = It's always a trap.
• 3rd Rule Of Eve = If it sounds too good to be true, refer to Rule 1 and 2.
• 4th Rule Of Eve = Don't fly what you can't replace.
• 5th Rule Of Eve = The only safe place is in station.
• 6th Rule Of Eve = Undock from station can incite PvP aggression.
• 7th Rule Of Eve = When in doubt, refer to Rule 4, 5 and 6.
• 8th Rule Of Eve = There is no right way to play.
• 9th Rule Of Eve = Conversation gains Information.
• 10th Rule Of Eve = To play Eve, refer to Rule 8 and 9.
-- -- -- -- -- -- -- --