- Kills
- 61
- +0 in the last 90 days
- Losses
- 52
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 81%
- ISK destroyed
- 17.60B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 61
- Losses
- 52
- Danger Ratio
- 87%
- Final Blows
- 8
- Points
- 56
ISK
- Destroyed
- 17.60B
- Lost
- 4.04B
- Balance
- +13.56B
- ISK Efficiency
- 81%
Solo
- Solo Kills
- 3
- Solo Ratio
- 5%
- Avg Kills/Day
- —
Other
- NPC Losses
- 7
- NPC Loss Ratio
- 13%
- Activity
- Inactive
Damage Dealt65.6K
Damage Ratio · 10%
Damage Taken604.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Asukichi - Asu to most - grew up in a Caldari mining colony, where she fell in love with the riches hidden within nearby asteroid fields while flying her ship, Falling Monkey.
Driven by curiosity, Asu ventured into low-sec to pursue a life of exploration.
Her journey soon led to null-sec, where she embraced danger and PvP with her friends.
Eventually, null-sec lost its spark. Joining her friends, Asu returned to high-sec and low-sec to seek new adventures.
-- -- -- -- -- -- -- --
AMARR (Blood/Sansha) → EM/Thermal.
CALDARI (Guristas/Mordu) → Kinetic/Thermal.
GALLENTE (Serpentis) → Thermal/Kinetic.
MINMATAR (Angels) → Explosive/Kinetic.
-- -- -- -- -- -- -- --
The 10 Rules of Eve
• 1st Rule Of Eve = Never trust anyone.
• 2nd Rule Of Eve = It's always a trap.
• 3rd Rule Of Eve = If it sounds too good to be true, refer to Rule 1 and 2.
• 4th Rule Of Eve = Don't fly what you can't replace.
• 5th Rule Of Eve = The only safe place is in station.
• 6th Rule Of Eve = Undock from station can incite PvP aggression.
• 7th Rule Of Eve = When in doubt, refer to Rule 4, 5 and 6.
• 8th Rule Of Eve = There is no right way to play.
• 9th Rule Of Eve = Conversation gains Information.
• 10th Rule Of Eve = To play Eve, refer to Rule 8 and 9.
-- -- -- -- -- -- -- --
Driven by curiosity, Asu ventured into low-sec to pursue a life of exploration.
Her journey soon led to null-sec, where she embraced danger and PvP with her friends.
Eventually, null-sec lost its spark. Joining her friends, Asu returned to high-sec and low-sec to seek new adventures.
-- -- -- -- -- -- -- --
AMARR (Blood/Sansha) → EM/Thermal.
CALDARI (Guristas/Mordu) → Kinetic/Thermal.
GALLENTE (Serpentis) → Thermal/Kinetic.
MINMATAR (Angels) → Explosive/Kinetic.
-- -- -- -- -- -- -- --
The 10 Rules of Eve
• 1st Rule Of Eve = Never trust anyone.
• 2nd Rule Of Eve = It's always a trap.
• 3rd Rule Of Eve = If it sounds too good to be true, refer to Rule 1 and 2.
• 4th Rule Of Eve = Don't fly what you can't replace.
• 5th Rule Of Eve = The only safe place is in station.
• 6th Rule Of Eve = Undock from station can incite PvP aggression.
• 7th Rule Of Eve = When in doubt, refer to Rule 4, 5 and 6.
• 8th Rule Of Eve = There is no right way to play.
• 9th Rule Of Eve = Conversation gains Information.
• 10th Rule Of Eve = To play Eve, refer to Rule 8 and 9.
-- -- -- -- -- -- -- --