- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 17
- +2 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 17
- Indice di pericolo
- 100%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 805.1M
- Bilancio
- -805.1M
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti0
Rapporto danni · 0%
Danni subiti97.8K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
*** Damage to deal ***
Guristas - Kinetic / Thermal
Mordu Legion - Kinetic / Thermal / Explosion
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Thukker Tribe - Thermal / Kinetic
*** Hardeners to use ***
Angel : Explosive / Kinetic with a few Thermal / EM
Amarr Navy : EM / Thermal
Guristas, Mordus, Gallente : Kinetic / Thermal
Blood : EM / Thermal
Sansha : EM / Thermal
Serpentis : Kinetic / Thermal
Thukker Tribe : Explosive / Thermal
Minmatar : Explosive / Kin /Therm
*** Targeting systems ***
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
34Damage Type Enemy will shoot at you
* Guristas - Kinetic & Thermal
* Serpentis - Kinetic & Thermal
* Mordus - Kinetic & Thermal
* Blood - EM & Thermal
* Sansha - EM & Thermal
* Angel - Kinetic, EM, Thermal & Explosive
* Mercenary - Kinetic, EM, Thermal & Explosive
Damage Type To Shoot At The Enemy
* Guristas - Kinetic
* Serpentis - Thermal
* Mordus - Thermal & Kinetic
* Blood - EM
* Sansha - EM
* Angel - Explosive
* Mercenary - Kinetic
Empire = Primary Damage Type = Drones (Small, Medium, Large, Sentry)
Amarr = EM = (Acolyte, Infiltrator, Praetor, Arbitrator)
Caldari = Kinetic = (Hornet, Vespa, Wasp, Warden)
Gallente = Thermal = (Hobgoblin, Hammer, Ogre, Garde)
Minmatar = Explosive = (Warrior, Valkrie, Breserker, Bouncer)
Stacking Effectiveness
1st mod: c(1) = 100.00% Effectiveness
2nd mod: c(2) = 86.91% Effectiveness
3rd mod: c(3) = 57.06% Effectiveness
4th mod: c(4) = 28.30% Effectiveness
Guristas - Kinetic / Thermal
Mordu Legion - Kinetic / Thermal / Explosion
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Thukker Tribe - Thermal / Kinetic
*** Hardeners to use ***
Angel : Explosive / Kinetic with a few Thermal / EM
Amarr Navy : EM / Thermal
Guristas, Mordus, Gallente : Kinetic / Thermal
Blood : EM / Thermal
Sansha : EM / Thermal
Serpentis : Kinetic / Thermal
Thukker Tribe : Explosive / Thermal
Minmatar : Explosive / Kin /Therm
*** Targeting systems ***
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
34Damage Type Enemy will shoot at you
* Guristas - Kinetic & Thermal
* Serpentis - Kinetic & Thermal
* Mordus - Kinetic & Thermal
* Blood - EM & Thermal
* Sansha - EM & Thermal
* Angel - Kinetic, EM, Thermal & Explosive
* Mercenary - Kinetic, EM, Thermal & Explosive
Damage Type To Shoot At The Enemy
* Guristas - Kinetic
* Serpentis - Thermal
* Mordus - Thermal & Kinetic
* Blood - EM
* Sansha - EM
* Angel - Explosive
* Mercenary - Kinetic
Empire = Primary Damage Type = Drones (Small, Medium, Large, Sentry)
Amarr = EM = (Acolyte, Infiltrator, Praetor, Arbitrator)
Caldari = Kinetic = (Hornet, Vespa, Wasp, Warden)
Gallente = Thermal = (Hobgoblin, Hammer, Ogre, Garde)
Minmatar = Explosive = (Warrior, Valkrie, Breserker, Bouncer)
Stacking Effectiveness
1st mod: c(1) = 100.00% Effectiveness
2nd mod: c(2) = 86.91% Effectiveness
3rd mod: c(3) = 57.06% Effectiveness
4th mod: c(4) = 28.30% Effectiveness