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Nosferal1.30
Pilot

Nosferal

CaldariDeteis
Killboard
Kills
0
+0 in the last 90 days
Losses
17
+2 in the last 90 days
0%
Efficiency
ISK Efficiency 0%
ISK destroyed
0
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
0
Losses
17
Danger Ratio
100%
Final Blows
0
Points
0

ISK

Destroyed
0
Lost
805.1M
Balance
-805.1M
ISK Efficiency
0%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken97.8K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

*** Damage to deal ***
Guristas - Kinetic / Thermal
Mordu Legion - Kinetic / Thermal / Explosion
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Thukker Tribe - Thermal / Kinetic

*** Hardeners to use ***
Angel : Explosive / Kinetic with a few Thermal / EM
Amarr Navy : EM / Thermal
Guristas, Mordus, Gallente : Kinetic / Thermal
Blood : EM / Thermal
Sansha : EM / Thermal
Serpentis : Kinetic / Thermal
Thukker Tribe : Explosive / Thermal
Minmatar : Explosive / Kin /Therm

*** Targeting systems ***
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar

34Damage Type Enemy will shoot at you

* Guristas - Kinetic & Thermal
* Serpentis - Kinetic & Thermal
* Mordus - Kinetic & Thermal
* Blood - EM & Thermal
* Sansha - EM & Thermal
* Angel - Kinetic, EM, Thermal & Explosive
* Mercenary - Kinetic, EM, Thermal & Explosive

Damage Type To Shoot At The Enemy

* Guristas - Kinetic
* Serpentis - Thermal
* Mordus - Thermal & Kinetic
* Blood - EM
* Sansha - EM
* Angel - Explosive
* Mercenary - Kinetic

Empire = Primary Damage Type = Drones (Small, Medium, Large, Sentry)

Amarr = EM = (Acolyte, Infiltrator, Praetor, Arbitrator)
Caldari = Kinetic = (Hornet, Vespa, Wasp, Warden)
Gallente = Thermal = (Hobgoblin, Hammer, Ogre, Garde)
Minmatar = Explosive = (Warrior, Valkrie, Breserker, Bouncer)

Stacking Effectiveness

1st mod: c(1) = 100.00% Effectiveness
2nd mod: c(2) = 86.91% Effectiveness
3rd mod: c(3) = 57.06% Effectiveness
4th mod: c(4) = 28.30% Effectiveness