- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 3
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 3
- Indice di pericolo
- 100%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 81.8M
- Bilancio
- -81.8M
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti0
Rapporto danni · 0%
Danni subiti13.9K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Rule 1: The Griefers Rule : EVE is only a game.
Rule 2: Your ship is not your character.
Rule 3: Never fly what you cant afford to lose.
Rule 4: Always have a backup ship.
Rule 5: Learn something new every day.
Rule 6: Always have strategic jump clones.
Rule 7: Bookmark the wormhole once you get inside
Rule 8: Its better to be corrected than wrong.
Rule 9: Keep good homies
Rule 10: Fly frosty! Revenge only kills you and your friends. Again.
Rule 11: The PvP Rule: Never engage the enemy on their terms. Make them come to you.
Rule 12: The Other PvP Rule: If it looks like a trap, then its a trap!
Rule 13: Don't Smack Talk in Local: Even bona fide pirates think it's rude.
Rule 14: Dying makes no difference. Its what you do before you die that makes a difference.
Rule 2: Your ship is not your character.
Rule 3: Never fly what you cant afford to lose.
Rule 4: Always have a backup ship.
Rule 5: Learn something new every day.
Rule 6: Always have strategic jump clones.
Rule 7: Bookmark the wormhole once you get inside
Rule 8: Its better to be corrected than wrong.
Rule 9: Keep good homies
Rule 10: Fly frosty! Revenge only kills you and your friends. Again.
Rule 11: The PvP Rule: Never engage the enemy on their terms. Make them come to you.
Rule 12: The Other PvP Rule: If it looks like a trap, then its a trap!
Rule 13: Don't Smack Talk in Local: Even bona fide pirates think it's rude.
Rule 14: Dying makes no difference. Its what you do before you die that makes a difference.