Emerald Volpe
- Creato il
- …
- Prossimo compleanno
- …
- Ultima attività
- …
- Security status
- 3.70
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 1719
- Perdite
- 167
- Efficienza
- 91%
- Indice di pericolo
- 93%
ISK
- Distrutti
- 4.04T
- Persi
- 34.92B
- Efficienza ISK
- 99%
- Bilancio
- +4.01T
Solo
- Kill in solo
- 16
- Percentuale solo
- 1%
- Colpi finali
- 105
- Punti
- 1134
Altro
- Perdite contro NPC
- 11
- Quota perdite NPC
- 7%
- Kill medie/giorno
- —
- Attività
- Molto alta
Danni
Danni inflitti22.2M
Danni subiti5.1M
Rapporto danni81%
Profilo operativo
Come combatte, con chi e contro chi — ultimi 90 giorni
Attività
Cosa vola e dove combatte
I più preziosi
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
ClassificheUltimi 90g
Scafi persiUltimi 90g
Perdite suddivise per classe di scafo.
Carriera
Le corporazioni attraversate, dalla più recente
The Abyssal RequiemDal lunedì 16 febbraio 2026810 Kill43 Perdite
The Phantom's SymphonyDal lunedì 9 febbraio 20261 Kill0 Perdite
Center for Advanced StudiesDal lunedì 9 febbraio 20260 Kill0 Perdite
The Abyssal RequiemDal martedì 16 dicembre 2025404 Kill17 Perdite
Center for Advanced StudiesDal martedì 16 dicembre 20250 Kill0 Perdite
Vesuvian FleetDal mercoledì 10 settembre 2025379 Kill48 Perdite
Center for Advanced StudiesDal mercoledì 10 settembre 20250 Kill0 Perdite
Emerald EnclaveDal giovedì 1 agosto 2024656 Kill155 Perdite
The Reclamation AssociationDal martedì 30 luglio 20240 Kill0 Perdite
Center for Advanced StudiesDal giovedì 25 luglio 20240 Kill0 Perdite
Bio in gioco
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt - Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later.
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If intel says “clear,” assume it’s bait.
10. If you hesitate, you’re already dead.
CONCORD Response Times
0.5: 19 seconds
0.6: 15 seconds
0.7: 9 seconds
0.8: 6 seconds
0.9: 3 seconds
FACTION RESIST AGAINST ATTACK WITH
Angel Cartel 62% Explosive 22% Kinetic Explosive
Blood Raiders 50% EM 48% Thermal EM
Guristas Pirates 79% Kinetic 18% Thermal Kinetic
Mordu's Legion 70% Kinetic 30% Thermal Kinetic
Sansha's Nation 53% EM 47% Thermal EM
Serpentis 55% Thermal 45% Kinetic Thermal
Mercenaries 50% Thermal 30% Kinetic Thermal
Rogue Drones 70% Explosive 20% Kinetic EM
There are 10 different types of Anomaly Class
• Class 1 = Hideaway or Drone Cluster (easiest)
• Class 2 = Burrow or Drone Collection
• Class 3 = Refuge or Drone Assembly
• Class 4 = Den or Drone Gathering
• Class 5 = Yard or Drone Surveillance
• Class 6 = Rally Point or Drone Menagerie
• Class 7 = Port or Drone Herd
• Class 8 = Hub or Drone Squad
• Class 9 = Haven or Drone Patrol
• Class 10 = Sanctum or Drone Horde (hardest)
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt - Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later.
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If intel says “clear,” assume it’s bait.
10. If you hesitate, you’re already dead.
CONCORD Response Times
0.5: 19 seconds
0.6: 15 seconds
0.7: 9 seconds
0.8: 6 seconds
0.9: 3 seconds
FACTION RESIST AGAINST ATTACK WITH
Angel Cartel 62% Explosive 22% Kinetic Explosive
Blood Raiders 50% EM 48% Thermal EM
Guristas Pirates 79% Kinetic 18% Thermal Kinetic
Mordu's Legion 70% Kinetic 30% Thermal Kinetic
Sansha's Nation 53% EM 47% Thermal EM
Serpentis 55% Thermal 45% Kinetic Thermal
Mercenaries 50% Thermal 30% Kinetic Thermal
Rogue Drones 70% Explosive 20% Kinetic EM
There are 10 different types of Anomaly Class
• Class 1 = Hideaway or Drone Cluster (easiest)
• Class 2 = Burrow or Drone Collection
• Class 3 = Refuge or Drone Assembly
• Class 4 = Den or Drone Gathering
• Class 5 = Yard or Drone Surveillance
• Class 6 = Rally Point or Drone Menagerie
• Class 7 = Port or Drone Herd
• Class 8 = Hub or Drone Squad
• Class 9 = Haven or Drone Patrol
• Class 10 = Sanctum or Drone Horde (hardest)