Emerald Volpe
- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 3.70
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1,719
- Losses
- 167
- Efficiency
- 91%
- Danger Ratio
- 93%
ISK
- Destroyed
- 4.04T
- Lost
- 34.92B
- ISK Efficiency
- 99%
- Balance
- +4.01T
Solo
- Solo Kills
- 16
- Solo Ratio
- 1%
- Final Blows
- 105
- Points
- 1,134
Other
- NPC Losses
- 11
- NPC Loss Ratio
- 7%
- Avg Kills/Day
- —
- Activity
- Very High
Damage
Damage Dealt22.2M
Damage Taken5.1M
Damage Ratio81%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
The Abyssal RequiemSince Monday, 16 February 2026810 Kills43 Losses
The Phantom's SymphonySince Monday, 9 February 20261 Kills0 Losses
Center for Advanced StudiesSince Monday, 9 February 20260 Kills0 Losses
The Abyssal RequiemSince Tuesday, 16 December 2025404 Kills17 Losses
Center for Advanced StudiesSince Tuesday, 16 December 20250 Kills0 Losses
Vesuvian FleetSince Wednesday, 10 September 2025379 Kills48 Losses
Center for Advanced StudiesSince Wednesday, 10 September 20250 Kills0 Losses
Emerald EnclaveSince Thursday, 1 August 2024656 Kills155 Losses
The Reclamation AssociationSince Tuesday, 30 July 20240 Kills0 Losses
Center for Advanced StudiesSince Thursday, 25 July 20240 Kills0 Losses
In-game bio
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt - Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later.
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If intel says “clear,” assume it’s bait.
10. If you hesitate, you’re already dead.
CONCORD Response Times
0.5: 19 seconds
0.6: 15 seconds
0.7: 9 seconds
0.8: 6 seconds
0.9: 3 seconds
FACTION RESIST AGAINST ATTACK WITH
Angel Cartel 62% Explosive 22% Kinetic Explosive
Blood Raiders 50% EM 48% Thermal EM
Guristas Pirates 79% Kinetic 18% Thermal Kinetic
Mordu's Legion 70% Kinetic 30% Thermal Kinetic
Sansha's Nation 53% EM 47% Thermal EM
Serpentis 55% Thermal 45% Kinetic Thermal
Mercenaries 50% Thermal 30% Kinetic Thermal
Rogue Drones 70% Explosive 20% Kinetic EM
There are 10 different types of Anomaly Class
• Class 1 = Hideaway or Drone Cluster (easiest)
• Class 2 = Burrow or Drone Collection
• Class 3 = Refuge or Drone Assembly
• Class 4 = Den or Drone Gathering
• Class 5 = Yard or Drone Surveillance
• Class 6 = Rally Point or Drone Menagerie
• Class 7 = Port or Drone Herd
• Class 8 = Hub or Drone Squad
• Class 9 = Haven or Drone Patrol
• Class 10 = Sanctum or Drone Horde (hardest)
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt - Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later.
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If intel says “clear,” assume it’s bait.
10. If you hesitate, you’re already dead.
CONCORD Response Times
0.5: 19 seconds
0.6: 15 seconds
0.7: 9 seconds
0.8: 6 seconds
0.9: 3 seconds
FACTION RESIST AGAINST ATTACK WITH
Angel Cartel 62% Explosive 22% Kinetic Explosive
Blood Raiders 50% EM 48% Thermal EM
Guristas Pirates 79% Kinetic 18% Thermal Kinetic
Mordu's Legion 70% Kinetic 30% Thermal Kinetic
Sansha's Nation 53% EM 47% Thermal EM
Serpentis 55% Thermal 45% Kinetic Thermal
Mercenaries 50% Thermal 30% Kinetic Thermal
Rogue Drones 70% Explosive 20% Kinetic EM
There are 10 different types of Anomaly Class
• Class 1 = Hideaway or Drone Cluster (easiest)
• Class 2 = Burrow or Drone Collection
• Class 3 = Refuge or Drone Assembly
• Class 4 = Den or Drone Gathering
• Class 5 = Yard or Drone Surveillance
• Class 6 = Rally Point or Drone Menagerie
• Class 7 = Port or Drone Herd
• Class 8 = Hub or Drone Squad
• Class 9 = Haven or Drone Patrol
• Class 10 = Sanctum or Drone Horde (hardest)