- Kill
- 276
- +0 negli ultimi 90 giorni
- Perdite
- 94
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 93%
- ISK distrutti
- 314.39B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 276
- Perdite
- 94
- Indice di pericolo
- 71%
- Colpi finali
- 19
- Punti
- 252
ISK
- Distrutti
- 314.39B
- Persi
- 24.86B
- Bilancio
- +289.53B
- Efficienza ISK
- 93%
Solo
- Kill in solo
- 4
- Percentuale solo
- 1%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 27
- Quota perdite NPC
- 29%
- Attività
- Inattivo
Danni inflitti9.8M
Rapporto danni · 81%
Danni subiti2.4M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Levels > Hideaway->Burrow->Refuge->Den->Yard->Rally point->Port->Hub->Haven->Sanctum
Enemies ------- Hardener to use ----- Damage type to use
Amarr --------- EM/Thermal. -------------- Thermal
Caldari -------- Kinetic/Thermal ------------ Kinetic
Gallente. ------- Kinetic/Thermal (sec..EM) --- Thermal
Minmatar ------ All Resis ----------------- Thermal (sec. Explosive)
Angel. --------- All Resis (pri. Expl. ,Kin.) --- Explosive
Blood Raider --- EM/Thermal --------------- EM
EoM ----------- Kinetic/Thermal. ----------- Kinetic
Guristas ------- Kinetic/Thermal ------------ Kinetic
Mordus -------- Kinetic/Thermal ------------ Kinetic
Mercenary ----- All Resis (pri. EM, Therm) -- Thermal
Rogue Drones -- All Resis (pri. Expl. kin) ---- EM
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
The Seven ----- All Resis ----------------- Thermal
Combat sites Dificult and escalations
DED 3/10 OR 4/10: 1.-BURROW 2.-HIDEAWAY 3.-REFUGE
DED 6/10 4.-RALLIPOINT (LOW&NULL)
DED 5/10 5.-DEN (HS LOW NULL)
DED 7/10 5.1.-FORSAKEN DEN & PORTS
Unknowed escalation: 6.-YARD 8.-HUB
UNRATED 9/10 8.1.-FORSAKEN HUB
DED 10/10 9.-HEAVEN 10.-SANCTUM 10.-ANY DRONE SITE IN NULL
Stack Penalties
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.9119842% effectiveness
3d mod: c(3) = 57.1037996% effectiveness
4th mod: c(4) = 28.2469117% effectiveness
5th mod: c(5) = 10.5988834% effectiveness
Trade:
Jita Jita IV - Moon 4 - Caldari Navy Assembly Plant
Dodixie
Hek
Rens
Amarr Amarr VIII (Oris) - Emperor Family Academy
Enemies ------- Hardener to use ----- Damage type to use
Amarr --------- EM/Thermal. -------------- Thermal
Caldari -------- Kinetic/Thermal ------------ Kinetic
Gallente. ------- Kinetic/Thermal (sec..EM) --- Thermal
Minmatar ------ All Resis ----------------- Thermal (sec. Explosive)
Angel. --------- All Resis (pri. Expl. ,Kin.) --- Explosive
Blood Raider --- EM/Thermal --------------- EM
EoM ----------- Kinetic/Thermal. ----------- Kinetic
Guristas ------- Kinetic/Thermal ------------ Kinetic
Mordus -------- Kinetic/Thermal ------------ Kinetic
Mercenary ----- All Resis (pri. EM, Therm) -- Thermal
Rogue Drones -- All Resis (pri. Expl. kin) ---- EM
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
The Seven ----- All Resis ----------------- Thermal
Combat sites Dificult and escalations
DED 3/10 OR 4/10: 1.-BURROW 2.-HIDEAWAY 3.-REFUGE
DED 6/10 4.-RALLIPOINT (LOW&NULL)
DED 5/10 5.-DEN (HS LOW NULL)
DED 7/10 5.1.-FORSAKEN DEN & PORTS
Unknowed escalation: 6.-YARD 8.-HUB
UNRATED 9/10 8.1.-FORSAKEN HUB
DED 10/10 9.-HEAVEN 10.-SANCTUM 10.-ANY DRONE SITE IN NULL
Stack Penalties
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.9119842% effectiveness
3d mod: c(3) = 57.1037996% effectiveness
4th mod: c(4) = 28.2469117% effectiveness
5th mod: c(5) = 10.5988834% effectiveness
Trade:
Jita Jita IV - Moon 4 - Caldari Navy Assembly Plant
Dodixie
Hek
Rens
Amarr Amarr VIII (Oris) - Emperor Family Academy