- Kills
- 276
- +0 in the last 90 days
- Losses
- 94
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 93%
- ISK destroyed
- 314.39B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 276
- Losses
- 94
- Danger Ratio
- 71%
- Final Blows
- 19
- Points
- 252
ISK
- Destroyed
- 314.39B
- Lost
- 24.86B
- Balance
- +289.53B
- ISK Efficiency
- 93%
Solo
- Solo Kills
- 4
- Solo Ratio
- 1%
- Avg Kills/Day
- —
Other
- NPC Losses
- 27
- NPC Loss Ratio
- 29%
- Activity
- Inactive
Damage Dealt9.8M
Damage Ratio · 81%
Damage Taken2.4M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Levels > Hideaway->Burrow->Refuge->Den->Yard->Rally point->Port->Hub->Haven->Sanctum
Enemies ------- Hardener to use ----- Damage type to use
Amarr --------- EM/Thermal. -------------- Thermal
Caldari -------- Kinetic/Thermal ------------ Kinetic
Gallente. ------- Kinetic/Thermal (sec..EM) --- Thermal
Minmatar ------ All Resis ----------------- Thermal (sec. Explosive)
Angel. --------- All Resis (pri. Expl. ,Kin.) --- Explosive
Blood Raider --- EM/Thermal --------------- EM
EoM ----------- Kinetic/Thermal. ----------- Kinetic
Guristas ------- Kinetic/Thermal ------------ Kinetic
Mordus -------- Kinetic/Thermal ------------ Kinetic
Mercenary ----- All Resis (pri. EM, Therm) -- Thermal
Rogue Drones -- All Resis (pri. Expl. kin) ---- EM
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
The Seven ----- All Resis ----------------- Thermal
Combat sites Dificult and escalations
DED 3/10 OR 4/10: 1.-BURROW 2.-HIDEAWAY 3.-REFUGE
DED 6/10 4.-RALLIPOINT (LOW&NULL)
DED 5/10 5.-DEN (HS LOW NULL)
DED 7/10 5.1.-FORSAKEN DEN & PORTS
Unknowed escalation: 6.-YARD 8.-HUB
UNRATED 9/10 8.1.-FORSAKEN HUB
DED 10/10 9.-HEAVEN 10.-SANCTUM 10.-ANY DRONE SITE IN NULL
Stack Penalties
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.9119842% effectiveness
3d mod: c(3) = 57.1037996% effectiveness
4th mod: c(4) = 28.2469117% effectiveness
5th mod: c(5) = 10.5988834% effectiveness
Trade:
Jita Jita IV - Moon 4 - Caldari Navy Assembly Plant
Dodixie
Hek
Rens
Amarr Amarr VIII (Oris) - Emperor Family Academy
Enemies ------- Hardener to use ----- Damage type to use
Amarr --------- EM/Thermal. -------------- Thermal
Caldari -------- Kinetic/Thermal ------------ Kinetic
Gallente. ------- Kinetic/Thermal (sec..EM) --- Thermal
Minmatar ------ All Resis ----------------- Thermal (sec. Explosive)
Angel. --------- All Resis (pri. Expl. ,Kin.) --- Explosive
Blood Raider --- EM/Thermal --------------- EM
EoM ----------- Kinetic/Thermal. ----------- Kinetic
Guristas ------- Kinetic/Thermal ------------ Kinetic
Mordus -------- Kinetic/Thermal ------------ Kinetic
Mercenary ----- All Resis (pri. EM, Therm) -- Thermal
Rogue Drones -- All Resis (pri. Expl. kin) ---- EM
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
The Seven ----- All Resis ----------------- Thermal
Combat sites Dificult and escalations
DED 3/10 OR 4/10: 1.-BURROW 2.-HIDEAWAY 3.-REFUGE
DED 6/10 4.-RALLIPOINT (LOW&NULL)
DED 5/10 5.-DEN (HS LOW NULL)
DED 7/10 5.1.-FORSAKEN DEN & PORTS
Unknowed escalation: 6.-YARD 8.-HUB
UNRATED 9/10 8.1.-FORSAKEN HUB
DED 10/10 9.-HEAVEN 10.-SANCTUM 10.-ANY DRONE SITE IN NULL
Stack Penalties
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.9119842% effectiveness
3d mod: c(3) = 57.1037996% effectiveness
4th mod: c(4) = 28.2469117% effectiveness
5th mod: c(5) = 10.5988834% effectiveness
Trade:
Jita Jita IV - Moon 4 - Caldari Navy Assembly Plant
Dodixie
Hek
Rens
Amarr Amarr VIII (Oris) - Emperor Family Academy