- Kill
- 2
- +0 negli ultimi 90 giorni
- Perdite
- 34
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 27%
- ISK distrutti
- 1.43B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 2
- Perdite
- 34
- Indice di pericolo
- 94%
- Colpi finali
- 0
- Punti
- 2
ISK
- Distrutti
- 1.43B
- Persi
- 3.83B
- Bilancio
- -2.40B
- Efficienza ISK
- 27%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 2
- Quota perdite NPC
- 6%
- Attività
- Inattivo
Danni inflitti941.4K
Rapporto danni · 78%
Danni subiti261.7K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Industry Index
The industrial index decays at a rate of 1% per hour (or around 25% per day). The index is increased by the total volume (m3) of mined goods. Mini-profession sites (magnetometric, radar, ladar) do not contribute to the industry rating.
The first figure is the volume to achieve the index, the second figure the volume per day to maintain it.
1 / 1,500,000 / 750,000
2 / 3,000,000 / 1,500,000
3 / 6,000,000 / 3,000,000
4 / 12,000,000 / 6,000,000
5 / 24,000,000 / 12,000,000
[21:23:04] Thalesia > o/
[21:23:08] Thalesia > you are hopelessly outmatched
[21:23:10] Thalesia > eject
[21:23:12] Thalesia > or we will pod u
[21:23:33] Tac Green > go for it my clone's good
Damage types:
Angel:Explosive/kin
resists thermal
Use exp
Blod Raider:EM/therm
resists em
Arch Angel: kin/therm
resists explosive
Guristas:Kin/therm
Use Kin
resists therm
Mordus: Kin/therm
resists em
Serpentis:
Use Kin
If you don't speak Russian, ignore this message please
1. [Faction] Burrow / [Drone] Collection (easiest)
2. Hideaway / Cluster
3. Refuge / Assembly
4. Den / Gathering
5. Yard / Surveillance
6. Rally Point / Menagerie
7. Port / Herd
8. Hub / Squad
9. Haven / Portal
10. Sanctum / Horde (hardest)
[Hidden < Forsaken < Forlorn]
The industrial index decays at a rate of 1% per hour (or around 25% per day). The index is increased by the total volume (m3) of mined goods. Mini-profession sites (magnetometric, radar, ladar) do not contribute to the industry rating.
The first figure is the volume to achieve the index, the second figure the volume per day to maintain it.
1 / 1,500,000 / 750,000
2 / 3,000,000 / 1,500,000
3 / 6,000,000 / 3,000,000
4 / 12,000,000 / 6,000,000
5 / 24,000,000 / 12,000,000
[21:23:04] Thalesia > o/
[21:23:08] Thalesia > you are hopelessly outmatched
[21:23:10] Thalesia > eject
[21:23:12] Thalesia > or we will pod u
[21:23:33] Tac Green > go for it my clone's good
Damage types:
Angel:Explosive/kin
resists thermal
Use exp
Blod Raider:EM/therm
resists em
Arch Angel: kin/therm
resists explosive
Guristas:Kin/therm
Use Kin
resists therm
Mordus: Kin/therm
resists em
Serpentis:
Use Kin
If you don't speak Russian, ignore this message please
1. [Faction] Burrow / [Drone] Collection (easiest)
2. Hideaway / Cluster
3. Refuge / Assembly
4. Den / Gathering
5. Yard / Surveillance
6. Rally Point / Menagerie
7. Port / Herd
8. Hub / Squad
9. Haven / Portal
10. Sanctum / Horde (hardest)
[Hidden < Forsaken < Forlorn]