- Kills
- 2
- +0 in the last 90 days
- Losses
- 34
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 27%
- ISK destroyed
- 1.43B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 2
- Losses
- 34
- Danger Ratio
- 94%
- Final Blows
- 0
- Points
- 2
ISK
- Destroyed
- 1.43B
- Lost
- 3.83B
- Balance
- -2.40B
- ISK Efficiency
- 27%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 2
- NPC Loss Ratio
- 6%
- Activity
- Inactive
Damage Dealt941.4K
Damage Ratio · 78%
Damage Taken261.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Industry Index
The industrial index decays at a rate of 1% per hour (or around 25% per day). The index is increased by the total volume (m3) of mined goods. Mini-profession sites (magnetometric, radar, ladar) do not contribute to the industry rating.
The first figure is the volume to achieve the index, the second figure the volume per day to maintain it.
1 / 1,500,000 / 750,000
2 / 3,000,000 / 1,500,000
3 / 6,000,000 / 3,000,000
4 / 12,000,000 / 6,000,000
5 / 24,000,000 / 12,000,000
[21:23:04] Thalesia > o/
[21:23:08] Thalesia > you are hopelessly outmatched
[21:23:10] Thalesia > eject
[21:23:12] Thalesia > or we will pod u
[21:23:33] Tac Green > go for it my clone's good
Damage types:
Angel:Explosive/kin
resists thermal
Use exp
Blod Raider:EM/therm
resists em
Arch Angel: kin/therm
resists explosive
Guristas:Kin/therm
Use Kin
resists therm
Mordus: Kin/therm
resists em
Serpentis:
Use Kin
If you don't speak Russian, ignore this message please
1. [Faction] Burrow / [Drone] Collection (easiest)
2. Hideaway / Cluster
3. Refuge / Assembly
4. Den / Gathering
5. Yard / Surveillance
6. Rally Point / Menagerie
7. Port / Herd
8. Hub / Squad
9. Haven / Portal
10. Sanctum / Horde (hardest)
[Hidden < Forsaken < Forlorn]
The industrial index decays at a rate of 1% per hour (or around 25% per day). The index is increased by the total volume (m3) of mined goods. Mini-profession sites (magnetometric, radar, ladar) do not contribute to the industry rating.
The first figure is the volume to achieve the index, the second figure the volume per day to maintain it.
1 / 1,500,000 / 750,000
2 / 3,000,000 / 1,500,000
3 / 6,000,000 / 3,000,000
4 / 12,000,000 / 6,000,000
5 / 24,000,000 / 12,000,000
[21:23:04] Thalesia > o/
[21:23:08] Thalesia > you are hopelessly outmatched
[21:23:10] Thalesia > eject
[21:23:12] Thalesia > or we will pod u
[21:23:33] Tac Green > go for it my clone's good
Damage types:
Angel:Explosive/kin
resists thermal
Use exp
Blod Raider:EM/therm
resists em
Arch Angel: kin/therm
resists explosive
Guristas:Kin/therm
Use Kin
resists therm
Mordus: Kin/therm
resists em
Serpentis:
Use Kin
If you don't speak Russian, ignore this message please
1. [Faction] Burrow / [Drone] Collection (easiest)
2. Hideaway / Cluster
3. Refuge / Assembly
4. Den / Gathering
5. Yard / Surveillance
6. Rally Point / Menagerie
7. Port / Herd
8. Hub / Squad
9. Haven / Portal
10. Sanctum / Horde (hardest)
[Hidden < Forsaken < Forlorn]