Pilota
Viljams
AmarrAmarr
- Kill
- 300
- +0 negli ultimi 90 giorni
- Perdite
- 75
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 87%
- ISK distrutti
- 61.14B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 300
- Perdite
- 75
- Indice di pericolo
- 96%
- Colpi finali
- 57
- Punti
- 300
ISK
- Distrutti
- 61.14B
- Persi
- 9.07B
- Bilancio
- +52.07B
- Efficienza ISK
- 87%
Solo
- Kill in solo
- 18
- Percentuale solo
- 6%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 3
- Quota perdite NPC
- 4%
- Attività
- Inattivo
Danni inflitti1.8M
Rapporto danni · 84%
Danni subiti361.8K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Video spaceship games is serious business, don't you agree?!
Enemies ------- Hardener to use ---------- Damage type to use
Blood Raider --- EM/Thermal --------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- All Resist (Explo/Kin) ------ Explosive
Mordus -------- Kinetic/Thermal ------------ Kinetic
Rogue Drones -- All Resist (Explo/Kin) ------ EM
Mercenary ----- All Resist (EM, Therm) ----- Thermal
Minmatar. ------ All Resist ---------------- Thermal, Explo
Gallente. ------- Kinetic/Thermal (sec. EM) -- Thermal
Amarr --------- EM/Thermal. -------------- Thermal
Caldari -------- Kinetic/Thermal ------------ Kinetic
The Seven ----- All Resist ---------------- Thermal
Targeting:
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Relic Site
Crumbling = Safe
Decayed = Safe.
Ruined = Safe.
Forgotten = Not Safe.
Drone Sites = Not Safe.
Ghost Sites = Not Safe
Sleeper Sites = Not Safe.
Gas Sites = Not Safe.
that means that they can either blow up on failed hacking attempts or there are enemies close by.
Data Sites.
Local = Safe.
Regional = Safe.
Central = Safe.
Unsecured = Not Safe.
Description Lifetime remaining
This wormhole has not yet... More then 24 hours
This wormhole is beginning to decay... Between 24 and 4 hours
This wormhole is reaching the end... Between 4 hours and 15 minutes
This wormhole is on the verge... Less than 15 minutes
Enemies ------- Hardener to use ---------- Damage type to use
Blood Raider --- EM/Thermal --------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- All Resist (Explo/Kin) ------ Explosive
Mordus -------- Kinetic/Thermal ------------ Kinetic
Rogue Drones -- All Resist (Explo/Kin) ------ EM
Mercenary ----- All Resist (EM, Therm) ----- Thermal
Minmatar. ------ All Resist ---------------- Thermal, Explo
Gallente. ------- Kinetic/Thermal (sec. EM) -- Thermal
Amarr --------- EM/Thermal. -------------- Thermal
Caldari -------- Kinetic/Thermal ------------ Kinetic
The Seven ----- All Resist ---------------- Thermal
Targeting:
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Relic Site
Crumbling = Safe
Decayed = Safe.
Ruined = Safe.
Forgotten = Not Safe.
Drone Sites = Not Safe.
Ghost Sites = Not Safe
Sleeper Sites = Not Safe.
Gas Sites = Not Safe.
that means that they can either blow up on failed hacking attempts or there are enemies close by.
Data Sites.
Local = Safe.
Regional = Safe.
Central = Safe.
Unsecured = Not Safe.
Description Lifetime remaining
This wormhole has not yet... More then 24 hours
This wormhole is beginning to decay... Between 24 and 4 hours
This wormhole is reaching the end... Between 4 hours and 15 minutes
This wormhole is on the verge... Less than 15 minutes