Pilota
Calon McCleod
GallenteGallente
- Kill
- 236
- +7 negli ultimi 90 giorni
- Perdite
- 47
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 97%
- ISK distrutti
- 524.03B
- +17.3M negli ultimi 90 giorni
- Attività
- Bassa
- 0,1 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 236
- Perdite
- 47
- Indice di pericolo
- 96%
- Colpi finali
- 58
- Punti
- 241
ISK
- Distrutti
- 524.03B
- Persi
- 13.79B
- Bilancio
- +510.24B
- Efficienza ISK
- 97%
Solo
- Kill in solo
- 13
- Percentuale solo
- 6%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 2
- Quota perdite NPC
- 4%
- Attività
- Bassa
Danni inflitti34.3M
Rapporto danni · 97%
Danni subiti954.4K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
NOTHING ABOUT ME, BUT THIS IS USEFUL
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5% Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
Complexes:
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
Consequences of Aggression (Empire Space)
• -0.5% loss per target for initiating aggression
• (-0.1 sec status)
• -2.0% loss for ship destruction
• (-0.2 sec status)
• -12.5% loss for a pod kill
• (-1.25 sec status)
Security rating information:
< -2.0 cannot enter 1.0 Solarsystems
< -2.5 cannot enter 0.9 or higher Solarsystems
< -3.0 cannot enter 0.8 or higher Solarsystems
< -3.5 cannot enter 0.7 or higher Solarsystems
< -4.0 cannot enter 0.6 or higher Solarsystems
< -4.5 cannot enter 0.5 or higher Solarsystems
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5% Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
Complexes:
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
Consequences of Aggression (Empire Space)
• -0.5% loss per target for initiating aggression
• (-0.1 sec status)
• -2.0% loss for ship destruction
• (-0.2 sec status)
• -12.5% loss for a pod kill
• (-1.25 sec status)
Security rating information:
< -2.0 cannot enter 1.0 Solarsystems
< -2.5 cannot enter 0.9 or higher Solarsystems
< -3.0 cannot enter 0.8 or higher Solarsystems
< -3.5 cannot enter 0.7 or higher Solarsystems
< -4.0 cannot enter 0.6 or higher Solarsystems
< -4.5 cannot enter 0.5 or higher Solarsystems