Pilota
Titus Sebiest
MinmatarSebiestor
- Kill
- 2
- +0 negli ultimi 90 giorni
- Perdite
- 11
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 64%
- ISK distrutti
- 1.13B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 2
- Perdite
- 11
- Indice di pericolo
- 82%
- Colpi finali
- 0
- Punti
- 2
ISK
- Distrutti
- 1.13B
- Persi
- 623.9M
- Bilancio
- +504.2M
- Efficienza ISK
- 64%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 2
- Quota perdite NPC
- 18%
- Attività
- Inattivo
Danni inflitti87.1K
Rapporto danni · 30%
Danni subiti206.6K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
LET MY PEOPLE GO
* Scanning info
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
*** Hardeners to use ***
Angel Cartel - Kinetic / Explosive EM TP
Amarr Navy - EM/Thermal
Blood - EM/Thermal Neut
Caldary navy - Kinetic/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal Jam
Khanid - EM/Thermal
Mercenary - EM/Thermal/ (Kinetik (missiles)
Mordus - Kinetic/thermal
Odamian - Kin/therm
Rogue Pirate - EM/Explosive/Kinetic
Sansha's Nation - EM/Thermal TD
Core Skills for all Pilots
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which
the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of
installing power modules.
Mechanic 5 - To maximize hull strength.
Shield Management 5 - to maximize shield capacity.
Shield Operation 5 - to maximize the rate at which the shield
recharges.
Hull Upgrade 5 - To maximize armor strength.
* Mission types
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5%
* Scanning info
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
*** Hardeners to use ***
Angel Cartel - Kinetic / Explosive EM TP
Amarr Navy - EM/Thermal
Blood - EM/Thermal Neut
Caldary navy - Kinetic/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal Jam
Khanid - EM/Thermal
Mercenary - EM/Thermal/ (Kinetik (missiles)
Mordus - Kinetic/thermal
Odamian - Kin/therm
Rogue Pirate - EM/Explosive/Kinetic
Sansha's Nation - EM/Thermal TD
Core Skills for all Pilots
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which
the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of
installing power modules.
Mechanic 5 - To maximize hull strength.
Shield Management 5 - to maximize shield capacity.
Shield Operation 5 - to maximize the rate at which the shield
recharges.
Hull Upgrade 5 - To maximize armor strength.
* Mission types
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5%