Pilot
Titus Sebiest
MinmatarSebiestor
- Kills
- 2
- +0 in the last 90 days
- Losses
- 11
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 64%
- ISK destroyed
- 1.13B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 2
- Losses
- 11
- Danger Ratio
- 82%
- Final Blows
- 0
- Points
- 2
ISK
- Destroyed
- 1.13B
- Lost
- 623.9M
- Balance
- +504.2M
- ISK Efficiency
- 64%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 2
- NPC Loss Ratio
- 18%
- Activity
- Inactive
Damage Dealt87.1K
Damage Ratio · 30%
Damage Taken206.6K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
LET MY PEOPLE GO
* Scanning info
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
*** Hardeners to use ***
Angel Cartel - Kinetic / Explosive EM TP
Amarr Navy - EM/Thermal
Blood - EM/Thermal Neut
Caldary navy - Kinetic/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal Jam
Khanid - EM/Thermal
Mercenary - EM/Thermal/ (Kinetik (missiles)
Mordus - Kinetic/thermal
Odamian - Kin/therm
Rogue Pirate - EM/Explosive/Kinetic
Sansha's Nation - EM/Thermal TD
Core Skills for all Pilots
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which
the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of
installing power modules.
Mechanic 5 - To maximize hull strength.
Shield Management 5 - to maximize shield capacity.
Shield Operation 5 - to maximize the rate at which the shield
recharges.
Hull Upgrade 5 - To maximize armor strength.
* Mission types
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5%
* Scanning info
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
*** Hardeners to use ***
Angel Cartel - Kinetic / Explosive EM TP
Amarr Navy - EM/Thermal
Blood - EM/Thermal Neut
Caldary navy - Kinetic/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal Jam
Khanid - EM/Thermal
Mercenary - EM/Thermal/ (Kinetik (missiles)
Mordus - Kinetic/thermal
Odamian - Kin/therm
Rogue Pirate - EM/Explosive/Kinetic
Sansha's Nation - EM/Thermal TD
Core Skills for all Pilots
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which
the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of
installing power modules.
Mechanic 5 - To maximize hull strength.
Shield Management 5 - to maximize shield capacity.
Shield Operation 5 - to maximize the rate at which the shield
recharges.
Hull Upgrade 5 - To maximize armor strength.
* Mission types
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5%