- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 0
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 0
- Indice di pericolo
- 0%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 0
- Bilancio
- +0
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
I am a killer. I kill for money....
But you are my friend. I kill you for nothing.
Up untill today killer has lost 1 ship(s)
-Shuttle
--------------------------------------------
Complex Ship Sizes
Frigates/Assult Frigates: 1/10+
Destroyers: 2/10+
Cruisers/Heavy Assult Cruisers: 3/10+
Battlecruisers: 4/10+
Battleships: 5/10+
T2 Indy: 5/10+
--------------------------------------------
Core Skills for all Pilots
>Engineering 5 - to maximize the power core.
>Electronics 5 - to maximize the CPU.
>Energy Management 5 - to maximize the
capacitor capacity.
>Energy Systems Operation 5 - to maximize the
rate at which the capacitor recharges.
>Energy Grid Upgrades 5 - to reduce the CPU
requirements of installing power modules.
>Mechanic 5 - To maximize hull strength.
>Shield Management 5 - to maximize shield
capacity.
>Shield Operation 5 - to maximize the rate at
which the shield recharges.
>Hull Upgrade 5 - To maximize armor strength.
>Repair Systems 4 - To be able to operate the
best armor and hull repair modules.
--------------------------------------------
Refining Ore:
For perfect ore refining results, you need the
following:
1. EITHER ref 5, ref eff 3, ore proc 2 OR ref 5, ref eff 4, ore proc 1
2. Station with 50% refining equipment
3. Standings towards the owner of said station at 6,67 or higher.
If your standing towards the station owner is less than 6.67, you can loose up to 5% in "tax".
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordu's Legion - EM / Kinetic / Thermal
Mercenaries - Kinetic / Thermal / Explosive
Rogue Drones - ALL Damage Types
*** Rat Damage types ***
Angel Cartel -
Weak to Explosive
Deals majority Explosive, some Thermal and Kinetic
Blood Raiders -
Weak to EM
Damage split between EM and Thermal
Guristas - Kinetic / Thermal
Weak to Kinetic
Deals majority Kinetic, rest Thermal
Mordu's Legion
Slightly weak to Thermal and Kinetic
Damage split between Thermal and Kinetic
Sansha's Nation -
Weak to EM
Damage split between EM and Thermal
Serpentis -
Weak to Kinetic
Damage majority Thermal, rest Kinetic
The Seven
Slightly weak to Explosive
Deals all damage types
But you are my friend. I kill you for nothing.
Up untill today killer has lost 1 ship(s)
-Shuttle
--------------------------------------------
Complex Ship Sizes
Frigates/Assult Frigates: 1/10+
Destroyers: 2/10+
Cruisers/Heavy Assult Cruisers: 3/10+
Battlecruisers: 4/10+
Battleships: 5/10+
T2 Indy: 5/10+
--------------------------------------------
Core Skills for all Pilots
>Engineering 5 - to maximize the power core.
>Electronics 5 - to maximize the CPU.
>Energy Management 5 - to maximize the
capacitor capacity.
>Energy Systems Operation 5 - to maximize the
rate at which the capacitor recharges.
>Energy Grid Upgrades 5 - to reduce the CPU
requirements of installing power modules.
>Mechanic 5 - To maximize hull strength.
>Shield Management 5 - to maximize shield
capacity.
>Shield Operation 5 - to maximize the rate at
which the shield recharges.
>Hull Upgrade 5 - To maximize armor strength.
>Repair Systems 4 - To be able to operate the
best armor and hull repair modules.
--------------------------------------------
Refining Ore:
For perfect ore refining results, you need the
following:
1. EITHER ref 5, ref eff 3, ore proc 2 OR ref 5, ref eff 4, ore proc 1
2. Station with 50% refining equipment
3. Standings towards the owner of said station at 6,67 or higher.
If your standing towards the station owner is less than 6.67, you can loose up to 5% in "tax".
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordu's Legion - EM / Kinetic / Thermal
Mercenaries - Kinetic / Thermal / Explosive
Rogue Drones - ALL Damage Types
*** Rat Damage types ***
Angel Cartel -
Weak to Explosive
Deals majority Explosive, some Thermal and Kinetic
Blood Raiders -
Weak to EM
Damage split between EM and Thermal
Guristas - Kinetic / Thermal
Weak to Kinetic
Deals majority Kinetic, rest Thermal
Mordu's Legion
Slightly weak to Thermal and Kinetic
Damage split between Thermal and Kinetic
Sansha's Nation -
Weak to EM
Damage split between EM and Thermal
Serpentis -
Weak to Kinetic
Damage majority Thermal, rest Kinetic
The Seven
Slightly weak to Explosive
Deals all damage types