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Killer Khanid-1.60
Pilota

Killer Khanid

AmarrKhanid
Killboard
Kill
0
+0 negli ultimi 90 giorni
Perdite
0
+0 negli ultimi 90 giorni
0%
Efficienza
Efficienza ISK 0%
ISK distrutti
0
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
0
Perdite
0
Indice di pericolo
0%
Colpi finali
0
Punti
0

ISK

Distrutti
0
Persi
0
Bilancio
+0
Efficienza ISK
0%

Solo

Kill in solo
0
Percentuale solo
0%
Kill medie/giorno
—

Altro

Perdite contro NPC
0
Quota perdite NPC
0%
Attività
Inattivo

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Bio in gioco

I am a killer. I kill for money....

But you are my
friend. I kill you for nothing.



Up untill today killer has lost 1 ship(s)
-Shuttle


--------------------------------------------
Complex Ship Sizes
Frigates/Assult Frigates: 1/10+
Destroyers: 2/10+
Cruisers/Heavy Assult Cruisers: 3/10+
Battlecruisers: 4/10+
Battleships: 5/10+
T2 Indy: 5/10+
--------------------------------------------
Core Skills for all Pilots
>Engineering 5 - to maximize the power core.
>Electronics 5 - to maximize the CPU.
>Energy Management 5 - to maximize the
capacitor capacity.
>Energy Systems Operation 5 - to maximize the
rate at which the capacitor recharges.
>Energy Grid Upgrades 5 - to reduce the CPU
requirements of installing power modules.
>Mechanic 5 - To maximize hull strength.
>Shield Management 5 - to maximize shield
capacity.
>Shield Operation 5 - to maximize the rate at
which the shield recharges.
>Hull Upgrade 5 - To maximize armor strength.
>Repair Systems 4 - To be able to operate the
best armor and hull repair modules.
--------------------------------------------
Refining Ore:
For perfect ore refining results, you need the
following:
1. EITHER ref 5, ref eff 3, ore proc 2 OR ref 5, ref eff 4, ore proc 1
2. Station with 50% refining equipment
3. Standings towards the owner of said station at 6,67 or higher.
If your standing towards the station owner is less than 6.67, you can loose up to 5% in "tax".

** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordu's Legion - EM / Kinetic / Thermal
Mercenaries - Kinetic / Thermal / Explosive
Rogue Drones - ALL Damage Types

*** Rat Damage types ***
Angel Cartel -
Weak to Explosive
Deals majority Explosive, some Thermal and Kinetic

Blood Raiders -
Weak to EM
Damage split between EM and Thermal

Guristas - Kinetic / Thermal
Weak to Kinetic
Deals majority Kinetic, rest Thermal

Mordu's Legion
Slightly weak to Thermal and Kinetic
Damage split between Thermal and Kinetic

Sansha's Nation -
Weak to EM
Damage split between EM and Thermal

Serpentis -
Weak to Kinetic
Damage majority Thermal, rest Kinetic

The Seven
Slightly weak to Explosive
Deals all damage types