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Killer Khanid-1.60
Pilot

Killer Khanid

AmarrKhanid
Killboard
Kills
0
+0 in the last 90 days
Losses
0
+0 in the last 90 days
0%
Efficiency
ISK Efficiency 0%
ISK destroyed
0
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
0
Losses
0
Danger Ratio
0%
Final Blows
0
Points
0

ISK

Destroyed
0
Lost
0
Balance
+0
ISK Efficiency
0%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

I am a killer. I kill for money....

But you are my
friend. I kill you for nothing.



Up untill today killer has lost 1 ship(s)
-Shuttle


--------------------------------------------
Complex Ship Sizes
Frigates/Assult Frigates: 1/10+
Destroyers: 2/10+
Cruisers/Heavy Assult Cruisers: 3/10+
Battlecruisers: 4/10+
Battleships: 5/10+
T2 Indy: 5/10+
--------------------------------------------
Core Skills for all Pilots
>Engineering 5 - to maximize the power core.
>Electronics 5 - to maximize the CPU.
>Energy Management 5 - to maximize the
capacitor capacity.
>Energy Systems Operation 5 - to maximize the
rate at which the capacitor recharges.
>Energy Grid Upgrades 5 - to reduce the CPU
requirements of installing power modules.
>Mechanic 5 - To maximize hull strength.
>Shield Management 5 - to maximize shield
capacity.
>Shield Operation 5 - to maximize the rate at
which the shield recharges.
>Hull Upgrade 5 - To maximize armor strength.
>Repair Systems 4 - To be able to operate the
best armor and hull repair modules.
--------------------------------------------
Refining Ore:
For perfect ore refining results, you need the
following:
1. EITHER ref 5, ref eff 3, ore proc 2 OR ref 5, ref eff 4, ore proc 1
2. Station with 50% refining equipment
3. Standings towards the owner of said station at 6,67 or higher.
If your standing towards the station owner is less than 6.67, you can loose up to 5% in "tax".

** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordu's Legion - EM / Kinetic / Thermal
Mercenaries - Kinetic / Thermal / Explosive
Rogue Drones - ALL Damage Types

*** Rat Damage types ***
Angel Cartel -
Weak to Explosive
Deals majority Explosive, some Thermal and Kinetic

Blood Raiders -
Weak to EM
Damage split between EM and Thermal

Guristas - Kinetic / Thermal
Weak to Kinetic
Deals majority Kinetic, rest Thermal

Mordu's Legion
Slightly weak to Thermal and Kinetic
Damage split between Thermal and Kinetic

Sansha's Nation -
Weak to EM
Damage split between EM and Thermal

Serpentis -
Weak to Kinetic
Damage majority Thermal, rest Kinetic

The Seven
Slightly weak to Explosive
Deals all damage types