- Kills
- 0
- +0 in the last 90 days
- Losses
- 0
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 0
- Danger Ratio
- 0%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 0
- Balance
- +0
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
I am a killer. I kill for money....
But you are my friend. I kill you for nothing.
Up untill today killer has lost 1 ship(s)
-Shuttle
--------------------------------------------
Complex Ship Sizes
Frigates/Assult Frigates: 1/10+
Destroyers: 2/10+
Cruisers/Heavy Assult Cruisers: 3/10+
Battlecruisers: 4/10+
Battleships: 5/10+
T2 Indy: 5/10+
--------------------------------------------
Core Skills for all Pilots
>Engineering 5 - to maximize the power core.
>Electronics 5 - to maximize the CPU.
>Energy Management 5 - to maximize the
capacitor capacity.
>Energy Systems Operation 5 - to maximize the
rate at which the capacitor recharges.
>Energy Grid Upgrades 5 - to reduce the CPU
requirements of installing power modules.
>Mechanic 5 - To maximize hull strength.
>Shield Management 5 - to maximize shield
capacity.
>Shield Operation 5 - to maximize the rate at
which the shield recharges.
>Hull Upgrade 5 - To maximize armor strength.
>Repair Systems 4 - To be able to operate the
best armor and hull repair modules.
--------------------------------------------
Refining Ore:
For perfect ore refining results, you need the
following:
1. EITHER ref 5, ref eff 3, ore proc 2 OR ref 5, ref eff 4, ore proc 1
2. Station with 50% refining equipment
3. Standings towards the owner of said station at 6,67 or higher.
If your standing towards the station owner is less than 6.67, you can loose up to 5% in "tax".
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordu's Legion - EM / Kinetic / Thermal
Mercenaries - Kinetic / Thermal / Explosive
Rogue Drones - ALL Damage Types
*** Rat Damage types ***
Angel Cartel -
Weak to Explosive
Deals majority Explosive, some Thermal and Kinetic
Blood Raiders -
Weak to EM
Damage split between EM and Thermal
Guristas - Kinetic / Thermal
Weak to Kinetic
Deals majority Kinetic, rest Thermal
Mordu's Legion
Slightly weak to Thermal and Kinetic
Damage split between Thermal and Kinetic
Sansha's Nation -
Weak to EM
Damage split between EM and Thermal
Serpentis -
Weak to Kinetic
Damage majority Thermal, rest Kinetic
The Seven
Slightly weak to Explosive
Deals all damage types
But you are my friend. I kill you for nothing.
Up untill today killer has lost 1 ship(s)
-Shuttle
--------------------------------------------
Complex Ship Sizes
Frigates/Assult Frigates: 1/10+
Destroyers: 2/10+
Cruisers/Heavy Assult Cruisers: 3/10+
Battlecruisers: 4/10+
Battleships: 5/10+
T2 Indy: 5/10+
--------------------------------------------
Core Skills for all Pilots
>Engineering 5 - to maximize the power core.
>Electronics 5 - to maximize the CPU.
>Energy Management 5 - to maximize the
capacitor capacity.
>Energy Systems Operation 5 - to maximize the
rate at which the capacitor recharges.
>Energy Grid Upgrades 5 - to reduce the CPU
requirements of installing power modules.
>Mechanic 5 - To maximize hull strength.
>Shield Management 5 - to maximize shield
capacity.
>Shield Operation 5 - to maximize the rate at
which the shield recharges.
>Hull Upgrade 5 - To maximize armor strength.
>Repair Systems 4 - To be able to operate the
best armor and hull repair modules.
--------------------------------------------
Refining Ore:
For perfect ore refining results, you need the
following:
1. EITHER ref 5, ref eff 3, ore proc 2 OR ref 5, ref eff 4, ore proc 1
2. Station with 50% refining equipment
3. Standings towards the owner of said station at 6,67 or higher.
If your standing towards the station owner is less than 6.67, you can loose up to 5% in "tax".
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordu's Legion - EM / Kinetic / Thermal
Mercenaries - Kinetic / Thermal / Explosive
Rogue Drones - ALL Damage Types
*** Rat Damage types ***
Angel Cartel -
Weak to Explosive
Deals majority Explosive, some Thermal and Kinetic
Blood Raiders -
Weak to EM
Damage split between EM and Thermal
Guristas - Kinetic / Thermal
Weak to Kinetic
Deals majority Kinetic, rest Thermal
Mordu's Legion
Slightly weak to Thermal and Kinetic
Damage split between Thermal and Kinetic
Sansha's Nation -
Weak to EM
Damage split between EM and Thermal
Serpentis -
Weak to Kinetic
Damage majority Thermal, rest Kinetic
The Seven
Slightly weak to Explosive
Deals all damage types