- Kill
- 332
- +0 negli ultimi 90 giorni
- Perdite
- 45
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 97%
- ISK distrutti
- 124.55B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 332
- Perdite
- 45
- Indice di pericolo
- 100%
- Colpi finali
- 115
- Punti
- 332
ISK
- Distrutti
- 124.55B
- Persi
- 4.45B
- Bilancio
- +120.10B
- Efficienza ISK
- 97%
Solo
- Kill in solo
- 44
- Percentuale solo
- 13%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti1.2M
Rapporto danni · 65%
Danni subiti638.7K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
"A Muppet's a Muppet, and a puppet's a puppet. Sesame Street is a whole new fucking ball game." - Boralis
[09:25:28] xxxUntouchablexxx > dude idk wtf im doing im a noob a fucking retard i dont get this game yet
Fleet rules:
1. Always ask if you can bring a Drake.
2. Ask if you have been papped yet. Ask early and often. This is important! Best time to ask is while you are still docked.
3. Ask for second pap while undocking.
4. Ask if fleet has left while fleet is still forming.
5. Ask if you can still join the fleet at the 2 hour mark and you must still be at least 50 jumps away.
6. When FC jump and hold(this is important) warp to next gate. FC'S love lemmings.
7. Always ask if you can bring a Drake.
[09:25:28] xxxUntouchablexxx > dude idk wtf im doing im a noob a fucking retard i dont get this game yet
Fleet rules:
1. Always ask if you can bring a Drake.
2. Ask if you have been papped yet. Ask early and often. This is important! Best time to ask is while you are still docked.
3. Ask for second pap while undocking.
4. Ask if fleet has left while fleet is still forming.
5. Ask if you can still join the fleet at the 2 hour mark and you must still be at least 50 jumps away.
6. When FC jump and hold(this is important) warp to next gate. FC'S love lemmings.
7. Always ask if you can bring a Drake.