- Kills
- 332
- +0 in the last 90 days
- Losses
- 45
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 97%
- ISK destroyed
- 124.55B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 332
- Losses
- 45
- Danger Ratio
- 100%
- Final Blows
- 115
- Points
- 332
ISK
- Destroyed
- 124.55B
- Lost
- 4.45B
- Balance
- +120.10B
- ISK Efficiency
- 97%
Solo
- Solo Kills
- 44
- Solo Ratio
- 13%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt1.2M
Damage Ratio · 65%
Damage Taken638.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
"A Muppet's a Muppet, and a puppet's a puppet. Sesame Street is a whole new fucking ball game." - Boralis
[09:25:28] xxxUntouchablexxx > dude idk wtf im doing im a noob a fucking retard i dont get this game yet
Fleet rules:
1. Always ask if you can bring a Drake.
2. Ask if you have been papped yet. Ask early and often. This is important! Best time to ask is while you are still docked.
3. Ask for second pap while undocking.
4. Ask if fleet has left while fleet is still forming.
5. Ask if you can still join the fleet at the 2 hour mark and you must still be at least 50 jumps away.
6. When FC jump and hold(this is important) warp to next gate. FC'S love lemmings.
7. Always ask if you can bring a Drake.
[09:25:28] xxxUntouchablexxx > dude idk wtf im doing im a noob a fucking retard i dont get this game yet
Fleet rules:
1. Always ask if you can bring a Drake.
2. Ask if you have been papped yet. Ask early and often. This is important! Best time to ask is while you are still docked.
3. Ask for second pap while undocking.
4. Ask if fleet has left while fleet is still forming.
5. Ask if you can still join the fleet at the 2 hour mark and you must still be at least 50 jumps away.
6. When FC jump and hold(this is important) warp to next gate. FC'S love lemmings.
7. Always ask if you can bring a Drake.