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Opik Pockets-0.60
Pilot

Opik Pockets

CaldariCivire
Killboard
Kills
332
+0 in the last 90 days
Losses
45
+0 in the last 90 days
88%
Efficiency
ISK Efficiency 97%
ISK destroyed
124.55B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
332
Losses
45
Danger Ratio
100%
Final Blows
115
Points
332

ISK

Destroyed
124.55B
Lost
4.45B
Balance
+120.10B
ISK Efficiency
97%

Solo

Solo Kills
44
Solo Ratio
13%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt1.2M
Damage Ratio · 65%
Damage Taken638.7K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

"A Muppet's a Muppet, and a puppet's a puppet. Sesame Street is a whole new fucking ball game." - Boralis

[09:25:28] xxxUntouchablexxx > dude idk wtf im doing im a noob a fucking retard i dont get this game yet

Fleet rules:
1. Always ask if you can bring a Drake.
2. Ask if you have been papped yet. Ask early and often. This is important! Best time to ask is while you are still docked.
3. Ask for second pap while undocking.
4. Ask if fleet has left while fleet is still forming.
5. Ask if you can still join the fleet at the 2 hour mark and you must still be at least 50 jumps away.
6. When FC jump and hold(this is important) warp to next gate. FC'S love lemmings.
7. Always ask if you can bring a Drake.