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Requim Mare5.00
Pilota

Requim Mare

CaldariCivire
Killboard
Kill
49
+0 negli ultimi 90 giorni
Perdite
72
+0 negli ultimi 90 giorni
40%
Efficienza
Efficienza ISK 81%
ISK distrutti
21.08B
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
49
Perdite
72
Indice di pericolo
92%
Colpi finali
10
Punti
49

ISK

Distrutti
21.08B
Persi
4.86B
Bilancio
+16.22B
Efficienza ISK
81%

Solo

Kill in solo
1
Percentuale solo
2%
Kill medie/giorno
—

Altro

Perdite contro NPC
6
Quota perdite NPC
8%
Attività
Inattivo
Danni inflitti2.0M
Rapporto danni · 80%
Danni subiti522.2K

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Bio in gioco

(-(-_(-_-(о_О)-_-)_-)-)

╭∩╮(◣_◢)╭∩╮
If the enemy is in range, so are you.
If it moves: shoot it.
If it doesn't move: poke it with your turret and then shoot it.
Incoming fire has the right of way.
Don't look conspicuous: it draws fire.
The easy way is always mine.
Overkill works.
Friendly fire isn't.
Try to look unimportant, they may be low on ammo.
Professionals are predictable, it's the amateurs that are dangerous.
Teamwork is essential; it gives the enemy someone else to shoot at.
If you can't remember, the claymore is pointed at you.
If your attack is going well, you have walked into an ambush.
The enemy diversion you are ignoring is the main attack.
Communications will fail as soon as you desperately need support.
All five second fuses are three seconds
No plan survives first contact with the enemy
Smart bombs have bad days too
Don't be the first, don't be the last and don't volunteer for anything
Anything you do can get you shot including doing nothing