- Kill
- 49
- +0 negli ultimi 90 giorni
- Perdite
- 72
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 81%
- ISK distrutti
- 21.08B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 49
- Perdite
- 72
- Indice di pericolo
- 92%
- Colpi finali
- 10
- Punti
- 49
ISK
- Distrutti
- 21.08B
- Persi
- 4.86B
- Bilancio
- +16.22B
- Efficienza ISK
- 81%
Solo
- Kill in solo
- 1
- Percentuale solo
- 2%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 6
- Quota perdite NPC
- 8%
- Attività
- Inattivo
Danni inflitti2.0M
Rapporto danni · 80%
Danni subiti522.2K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
(-(-_(-_-(о_О)-_-)_-)-)
╭∩╮(◣_◢)╭∩╮
If the enemy is in range, so are you.
If it moves: shoot it.
If it doesn't move: poke it with your turret and then shoot it.
Incoming fire has the right of way.
Don't look conspicuous: it draws fire.
The easy way is always mine.
Overkill works.
Friendly fire isn't.
Try to look unimportant, they may be low on ammo.
Professionals are predictable, it's the amateurs that are dangerous.
Teamwork is essential; it gives the enemy someone else to shoot at.
If you can't remember, the claymore is pointed at you.
If your attack is going well, you have walked into an ambush.
The enemy diversion you are ignoring is the main attack.
Communications will fail as soon as you desperately need support.
All five second fuses are three seconds
No plan survives first contact with the enemy
Smart bombs have bad days too
Don't be the first, don't be the last and don't volunteer for anything
Anything you do can get you shot including doing nothing
╭∩╮(◣_◢)╭∩╮
If the enemy is in range, so are you.
If it moves: shoot it.
If it doesn't move: poke it with your turret and then shoot it.
Incoming fire has the right of way.
Don't look conspicuous: it draws fire.
The easy way is always mine.
Overkill works.
Friendly fire isn't.
Try to look unimportant, they may be low on ammo.
Professionals are predictable, it's the amateurs that are dangerous.
Teamwork is essential; it gives the enemy someone else to shoot at.
If you can't remember, the claymore is pointed at you.
If your attack is going well, you have walked into an ambush.
The enemy diversion you are ignoring is the main attack.
Communications will fail as soon as you desperately need support.
All five second fuses are three seconds
No plan survives first contact with the enemy
Smart bombs have bad days too
Don't be the first, don't be the last and don't volunteer for anything
Anything you do can get you shot including doing nothing