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Requim Mare5.00
Pilot

Requim Mare

CaldariCivire
Killboard
Kills
49
+0 in the last 90 days
Losses
72
+0 in the last 90 days
40%
Efficiency
ISK Efficiency 81%
ISK destroyed
21.08B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
49
Losses
72
Danger Ratio
92%
Final Blows
10
Points
49

ISK

Destroyed
21.08B
Lost
4.86B
Balance
+16.22B
ISK Efficiency
81%

Solo

Solo Kills
1
Solo Ratio
2%
Avg Kills/Day
—

Other

NPC Losses
6
NPC Loss Ratio
8%
Activity
Inactive
Damage Dealt2.0M
Damage Ratio · 80%
Damage Taken522.2K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

(-(-_(-_-(о_О)-_-)_-)-)

╭∩╮(◣_◢)╭∩╮
If the enemy is in range, so are you.
If it moves: shoot it.
If it doesn't move: poke it with your turret and then shoot it.
Incoming fire has the right of way.
Don't look conspicuous: it draws fire.
The easy way is always mine.
Overkill works.
Friendly fire isn't.
Try to look unimportant, they may be low on ammo.
Professionals are predictable, it's the amateurs that are dangerous.
Teamwork is essential; it gives the enemy someone else to shoot at.
If you can't remember, the claymore is pointed at you.
If your attack is going well, you have walked into an ambush.
The enemy diversion you are ignoring is the main attack.
Communications will fail as soon as you desperately need support.
All five second fuses are three seconds
No plan survives first contact with the enemy
Smart bombs have bad days too
Don't be the first, don't be the last and don't volunteer for anything
Anything you do can get you shot including doing nothing