- Kills
- 49
- +0 in the last 90 days
- Losses
- 72
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 81%
- ISK destroyed
- 21.08B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 49
- Losses
- 72
- Danger Ratio
- 92%
- Final Blows
- 10
- Points
- 49
ISK
- Destroyed
- 21.08B
- Lost
- 4.86B
- Balance
- +16.22B
- ISK Efficiency
- 81%
Solo
- Solo Kills
- 1
- Solo Ratio
- 2%
- Avg Kills/Day
- —
Other
- NPC Losses
- 6
- NPC Loss Ratio
- 8%
- Activity
- Inactive
Damage Dealt2.0M
Damage Ratio · 80%
Damage Taken522.2K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
(-(-_(-_-(о_О)-_-)_-)-)
╭∩╮(◣_◢)╭∩╮
If the enemy is in range, so are you.
If it moves: shoot it.
If it doesn't move: poke it with your turret and then shoot it.
Incoming fire has the right of way.
Don't look conspicuous: it draws fire.
The easy way is always mine.
Overkill works.
Friendly fire isn't.
Try to look unimportant, they may be low on ammo.
Professionals are predictable, it's the amateurs that are dangerous.
Teamwork is essential; it gives the enemy someone else to shoot at.
If you can't remember, the claymore is pointed at you.
If your attack is going well, you have walked into an ambush.
The enemy diversion you are ignoring is the main attack.
Communications will fail as soon as you desperately need support.
All five second fuses are three seconds
No plan survives first contact with the enemy
Smart bombs have bad days too
Don't be the first, don't be the last and don't volunteer for anything
Anything you do can get you shot including doing nothing
╭∩╮(◣_◢)╭∩╮
If the enemy is in range, so are you.
If it moves: shoot it.
If it doesn't move: poke it with your turret and then shoot it.
Incoming fire has the right of way.
Don't look conspicuous: it draws fire.
The easy way is always mine.
Overkill works.
Friendly fire isn't.
Try to look unimportant, they may be low on ammo.
Professionals are predictable, it's the amateurs that are dangerous.
Teamwork is essential; it gives the enemy someone else to shoot at.
If you can't remember, the claymore is pointed at you.
If your attack is going well, you have walked into an ambush.
The enemy diversion you are ignoring is the main attack.
Communications will fail as soon as you desperately need support.
All five second fuses are three seconds
No plan survives first contact with the enemy
Smart bombs have bad days too
Don't be the first, don't be the last and don't volunteer for anything
Anything you do can get you shot including doing nothing