- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 1
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 1
- Indice di pericolo
- 100%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 767.9M
- Bilancio
- -767.9M
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti0
Rapporto danni · 0%
Danni subiti497
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Level 1 = Anomaly Class (easiest)
Level 2 = Hidden + Anomaly Class
Level 3 = Forsaken + Anomaly Class
Level 4 = Forlorn + Anomaly Class (hardest)
Class 1 = Hideaway/Drone Cluster (easiest)
Class 2 = Burrow/Drone Collection
Class 3 = Refuge/Drone Assembly
Class 4 = Den/Drone Gathering
Class 5 = Yard/Drone Surveillance
Class 6 = Rally Point/Drone Menagerie
Class 7 = Port/Drone Herd
Class 8 = Hub/Drone Squad
Class 9 = Haven/Drone Patrol
Class 10 = Sanctum/Drone Horde (hardest)
Concord to respond:
0.5: Roughly 19 seconds
0.6: Roughly 14 seconds
0.7: Roughly 10 seconds
0.8: Roughly 7 seconds
0.9 and 1.0: Roughly 6 seconds
Faction Damage to deal Damage to resist Electronic Warfare
Angel Cartel Explosive-Kinetic Explosive (62%)-Kinetic (22%) Target Painters
Blood Raiders EM-Thermal EM (50%)-Thermal (48%) Energy Neutralizers, Tracking Disruptors
Guristas Pirates Kinetic-Thermal Kinetic (79%)-Thermal (18%) ECM
Mordu's Legion Kinetic-EM Kinetic (70%)- Thermal (30%)
Rogue Drones EM-Thermal (varies)
Sansha's Nation EM-Thermal EM (53%)-Thermal (47%) Tracking Disruptors
Serpentis Kinetic-Thermal Thermal (55%)-Kinetic (45%) Sensor Dampeners
Amarr Empire EM-Thermal EM (47%)-Thermal (42%) Energy Neutralizers, Tracking Disruptors
Caldari State Kinetic- Thermal Kinetic (51%)-Thermal (48%) ECM
Gallente Federation Kinetic-Thermal Kinetic (60%)-Thermal (39%) Sensor Dampeners
Minmatar Republic Explosive-Kinetic Explosive (50%)-Kinetic (31%) Target Paint
Level 2 = Hidden + Anomaly Class
Level 3 = Forsaken + Anomaly Class
Level 4 = Forlorn + Anomaly Class (hardest)
Class 1 = Hideaway/Drone Cluster (easiest)
Class 2 = Burrow/Drone Collection
Class 3 = Refuge/Drone Assembly
Class 4 = Den/Drone Gathering
Class 5 = Yard/Drone Surveillance
Class 6 = Rally Point/Drone Menagerie
Class 7 = Port/Drone Herd
Class 8 = Hub/Drone Squad
Class 9 = Haven/Drone Patrol
Class 10 = Sanctum/Drone Horde (hardest)
Concord to respond:
0.5: Roughly 19 seconds
0.6: Roughly 14 seconds
0.7: Roughly 10 seconds
0.8: Roughly 7 seconds
0.9 and 1.0: Roughly 6 seconds
Faction Damage to deal Damage to resist Electronic Warfare
Angel Cartel Explosive-Kinetic Explosive (62%)-Kinetic (22%) Target Painters
Blood Raiders EM-Thermal EM (50%)-Thermal (48%) Energy Neutralizers, Tracking Disruptors
Guristas Pirates Kinetic-Thermal Kinetic (79%)-Thermal (18%) ECM
Mordu's Legion Kinetic-EM Kinetic (70%)- Thermal (30%)
Rogue Drones EM-Thermal (varies)
Sansha's Nation EM-Thermal EM (53%)-Thermal (47%) Tracking Disruptors
Serpentis Kinetic-Thermal Thermal (55%)-Kinetic (45%) Sensor Dampeners
Amarr Empire EM-Thermal EM (47%)-Thermal (42%) Energy Neutralizers, Tracking Disruptors
Caldari State Kinetic- Thermal Kinetic (51%)-Thermal (48%) ECM
Gallente Federation Kinetic-Thermal Kinetic (60%)-Thermal (39%) Sensor Dampeners
Minmatar Republic Explosive-Kinetic Explosive (50%)-Kinetic (31%) Target Paint