- Kills
- 0
- +0 in the last 90 days
- Losses
- 1
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 1
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 767.9M
- Balance
- -767.9M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken497
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Level 1 = Anomaly Class (easiest)
Level 2 = Hidden + Anomaly Class
Level 3 = Forsaken + Anomaly Class
Level 4 = Forlorn + Anomaly Class (hardest)
Class 1 = Hideaway/Drone Cluster (easiest)
Class 2 = Burrow/Drone Collection
Class 3 = Refuge/Drone Assembly
Class 4 = Den/Drone Gathering
Class 5 = Yard/Drone Surveillance
Class 6 = Rally Point/Drone Menagerie
Class 7 = Port/Drone Herd
Class 8 = Hub/Drone Squad
Class 9 = Haven/Drone Patrol
Class 10 = Sanctum/Drone Horde (hardest)
Concord to respond:
0.5: Roughly 19 seconds
0.6: Roughly 14 seconds
0.7: Roughly 10 seconds
0.8: Roughly 7 seconds
0.9 and 1.0: Roughly 6 seconds
Faction Damage to deal Damage to resist Electronic Warfare
Angel Cartel Explosive-Kinetic Explosive (62%)-Kinetic (22%) Target Painters
Blood Raiders EM-Thermal EM (50%)-Thermal (48%) Energy Neutralizers, Tracking Disruptors
Guristas Pirates Kinetic-Thermal Kinetic (79%)-Thermal (18%) ECM
Mordu's Legion Kinetic-EM Kinetic (70%)- Thermal (30%)
Rogue Drones EM-Thermal (varies)
Sansha's Nation EM-Thermal EM (53%)-Thermal (47%) Tracking Disruptors
Serpentis Kinetic-Thermal Thermal (55%)-Kinetic (45%) Sensor Dampeners
Amarr Empire EM-Thermal EM (47%)-Thermal (42%) Energy Neutralizers, Tracking Disruptors
Caldari State Kinetic- Thermal Kinetic (51%)-Thermal (48%) ECM
Gallente Federation Kinetic-Thermal Kinetic (60%)-Thermal (39%) Sensor Dampeners
Minmatar Republic Explosive-Kinetic Explosive (50%)-Kinetic (31%) Target Paint
Level 2 = Hidden + Anomaly Class
Level 3 = Forsaken + Anomaly Class
Level 4 = Forlorn + Anomaly Class (hardest)
Class 1 = Hideaway/Drone Cluster (easiest)
Class 2 = Burrow/Drone Collection
Class 3 = Refuge/Drone Assembly
Class 4 = Den/Drone Gathering
Class 5 = Yard/Drone Surveillance
Class 6 = Rally Point/Drone Menagerie
Class 7 = Port/Drone Herd
Class 8 = Hub/Drone Squad
Class 9 = Haven/Drone Patrol
Class 10 = Sanctum/Drone Horde (hardest)
Concord to respond:
0.5: Roughly 19 seconds
0.6: Roughly 14 seconds
0.7: Roughly 10 seconds
0.8: Roughly 7 seconds
0.9 and 1.0: Roughly 6 seconds
Faction Damage to deal Damage to resist Electronic Warfare
Angel Cartel Explosive-Kinetic Explosive (62%)-Kinetic (22%) Target Painters
Blood Raiders EM-Thermal EM (50%)-Thermal (48%) Energy Neutralizers, Tracking Disruptors
Guristas Pirates Kinetic-Thermal Kinetic (79%)-Thermal (18%) ECM
Mordu's Legion Kinetic-EM Kinetic (70%)- Thermal (30%)
Rogue Drones EM-Thermal (varies)
Sansha's Nation EM-Thermal EM (53%)-Thermal (47%) Tracking Disruptors
Serpentis Kinetic-Thermal Thermal (55%)-Kinetic (45%) Sensor Dampeners
Amarr Empire EM-Thermal EM (47%)-Thermal (42%) Energy Neutralizers, Tracking Disruptors
Caldari State Kinetic- Thermal Kinetic (51%)-Thermal (48%) ECM
Gallente Federation Kinetic-Thermal Kinetic (60%)-Thermal (39%) Sensor Dampeners
Minmatar Republic Explosive-Kinetic Explosive (50%)-Kinetic (31%) Target Paint