- Kill
- 8
- +0 negli ultimi 90 giorni
- Perdite
- 7
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 62%
- ISK distrutti
- 465.9M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 8
- Perdite
- 7
- Indice di pericolo
- 100%
- Colpi finali
- 3
- Punti
- 8
ISK
- Distrutti
- 465.9M
- Persi
- 288.8M
- Bilancio
- +177.2M
- Efficienza ISK
- 62%
Solo
- Kill in solo
- 1
- Percentuale solo
- 13%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti193.5K
Rapporto danni · 85%
Danni subiti35.1K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
NPC Name Damage type to dealDAMAGE TO INFLICT
Empire Factions
Amarr Navy - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Thermal
Minmatar - Thermal
Pirate Corporations
Angel Cartel - Explosive/Kinetic
Blood Raiders - EM/Thermal
Guristas - Kinetic/Thermal
Mordu's Legion - Kinetic/Thermal
Sansha's Nation- EM/Thermal
Serpentis - Thermal/ Kinetic
Empire Factions
Amarr - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Minmatar - Explosive/Kinetic
DAMAGE TO RESIST
Pirate CorporationsDamage Types:
Enemies ----- Hardener to use -------- Damage type to use
Blood Raider --- EM/Thermal --------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- All Resist
Angel Cartel- Explosive
Blood Raiders - EM
Guristas - Kinetic
Mordu's Legion - Kinetic
Sansha - EM
Serpentis - Kinetic
Chaining rules:
- if belt has only frigates with same name DO NOT shoot them.
- if belt has only cruisers with same name DO NOT shoot them.
- if belt has frigates and cruisers shoot all.
- if belt has cruisers with two different names shoot all.
- if belt has battleships spawn shoot ONLY BS
- if any of the ships are loyal shoot all
Anom difficulty, easiest to hardest :
1 Burrow
2 Hideaway
3 Refuge
4 Rally Point
5 Den
6 Yard
7 Port
8 Hub
9 Haven
10 Sanctum
Empire Factions
Amarr Navy - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Thermal
Minmatar - Thermal
Pirate Corporations
Angel Cartel - Explosive/Kinetic
Blood Raiders - EM/Thermal
Guristas - Kinetic/Thermal
Mordu's Legion - Kinetic/Thermal
Sansha's Nation- EM/Thermal
Serpentis - Thermal/ Kinetic
Empire Factions
Amarr - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Minmatar - Explosive/Kinetic
DAMAGE TO RESIST
Pirate CorporationsDamage Types:
Enemies ----- Hardener to use -------- Damage type to use
Blood Raider --- EM/Thermal --------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- All Resist
Angel Cartel- Explosive
Blood Raiders - EM
Guristas - Kinetic
Mordu's Legion - Kinetic
Sansha - EM
Serpentis - Kinetic
Chaining rules:
- if belt has only frigates with same name DO NOT shoot them.
- if belt has only cruisers with same name DO NOT shoot them.
- if belt has frigates and cruisers shoot all.
- if belt has cruisers with two different names shoot all.
- if belt has battleships spawn shoot ONLY BS
- if any of the ships are loyal shoot all
Anom difficulty, easiest to hardest :
1 Burrow
2 Hideaway
3 Refuge
4 Rally Point
5 Den
6 Yard
7 Port
8 Hub
9 Haven
10 Sanctum