- Kills
- 8
- +0 in the last 90 days
- Losses
- 7
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 62%
- ISK destroyed
- 465.9M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 8
- Losses
- 7
- Danger Ratio
- 100%
- Final Blows
- 3
- Points
- 8
ISK
- Destroyed
- 465.9M
- Lost
- 288.8M
- Balance
- +177.2M
- ISK Efficiency
- 62%
Solo
- Solo Kills
- 1
- Solo Ratio
- 13%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt193.5K
Damage Ratio · 85%
Damage Taken35.1K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
NPC Name Damage type to dealDAMAGE TO INFLICT
Empire Factions
Amarr Navy - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Thermal
Minmatar - Thermal
Pirate Corporations
Angel Cartel - Explosive/Kinetic
Blood Raiders - EM/Thermal
Guristas - Kinetic/Thermal
Mordu's Legion - Kinetic/Thermal
Sansha's Nation- EM/Thermal
Serpentis - Thermal/ Kinetic
Empire Factions
Amarr - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Minmatar - Explosive/Kinetic
DAMAGE TO RESIST
Pirate CorporationsDamage Types:
Enemies ----- Hardener to use -------- Damage type to use
Blood Raider --- EM/Thermal --------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- All Resist
Angel Cartel- Explosive
Blood Raiders - EM
Guristas - Kinetic
Mordu's Legion - Kinetic
Sansha - EM
Serpentis - Kinetic
Chaining rules:
- if belt has only frigates with same name DO NOT shoot them.
- if belt has only cruisers with same name DO NOT shoot them.
- if belt has frigates and cruisers shoot all.
- if belt has cruisers with two different names shoot all.
- if belt has battleships spawn shoot ONLY BS
- if any of the ships are loyal shoot all
Anom difficulty, easiest to hardest :
1 Burrow
2 Hideaway
3 Refuge
4 Rally Point
5 Den
6 Yard
7 Port
8 Hub
9 Haven
10 Sanctum
Empire Factions
Amarr Navy - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Thermal
Minmatar - Thermal
Pirate Corporations
Angel Cartel - Explosive/Kinetic
Blood Raiders - EM/Thermal
Guristas - Kinetic/Thermal
Mordu's Legion - Kinetic/Thermal
Sansha's Nation- EM/Thermal
Serpentis - Thermal/ Kinetic
Empire Factions
Amarr - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Minmatar - Explosive/Kinetic
DAMAGE TO RESIST
Pirate CorporationsDamage Types:
Enemies ----- Hardener to use -------- Damage type to use
Blood Raider --- EM/Thermal --------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- All Resist
Angel Cartel- Explosive
Blood Raiders - EM
Guristas - Kinetic
Mordu's Legion - Kinetic
Sansha - EM
Serpentis - Kinetic
Chaining rules:
- if belt has only frigates with same name DO NOT shoot them.
- if belt has only cruisers with same name DO NOT shoot them.
- if belt has frigates and cruisers shoot all.
- if belt has cruisers with two different names shoot all.
- if belt has battleships spawn shoot ONLY BS
- if any of the ships are loyal shoot all
Anom difficulty, easiest to hardest :
1 Burrow
2 Hideaway
3 Refuge
4 Rally Point
5 Den
6 Yard
7 Port
8 Hub
9 Haven
10 Sanctum