- Kill
- 198
- +0 negli ultimi 90 giorni
- Perdite
- 108
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 99%
- ISK distrutti
- 764.13B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 198
- Perdite
- 108
- Indice di pericolo
- 71%
- Colpi finali
- 18
- Punti
- 198
ISK
- Distrutti
- 764.13B
- Persi
- 6.40B
- Bilancio
- +757.73B
- Efficienza ISK
- 99%
Solo
- Kill in solo
- 4
- Percentuale solo
- 2%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 31
- Quota perdite NPC
- 29%
- Attività
- Inattivo
Danni inflitti440.6K
Rapporto danni · 31%
Danni subiti960.0K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
☜☆☞
Ron Shelest Over
Skills that affect capacitor stability:
Resistance Phasing: Faster Reactive Armor Hardener cycle time and reduced capacitor drain per cycle (net reduction in capacitor usage).
Afterburner: Faster afterburner cycling but reduced capacitor drain per cycle (net reduction in capacitor usage).
Fuel Conservation: Reduced capacitor drain per afterburner cycle.
Capacitor Management: Increased capacitor maximum amount.
Capacitor Systems Operation: Faster capacitor regeneration.
Repair Systems: Faster armor repair module cycling resulting in higher capacitor drain. Still worth training, just be aware of the drawback.
For the the more efficient and faster skill training, you need cap systems, cap management, after burner, and fuel conservation at 4.
PG
Power Grid management (5% PG per level)
Advanced Weapon Upgrades (2% less PG on turrets and launchers)
Shield upgrades (5% less PG on those shield extenders per level)
Rigging skills, Some rigs have PG as a drawback, I have a few fits that need all the above skills at 5 and the specific rigging skill at 4-5. Check the rigs you are using for relevant drawbacks.
CPU
CPU Management 5%/level on your ship
Weapon Upgrades (5% CPU per level for guns/launchers)
Rigging skills (a few rigs have CPU related penalties)
Ron Shelest Over
Skills that affect capacitor stability:
Resistance Phasing: Faster Reactive Armor Hardener cycle time and reduced capacitor drain per cycle (net reduction in capacitor usage).
Afterburner: Faster afterburner cycling but reduced capacitor drain per cycle (net reduction in capacitor usage).
Fuel Conservation: Reduced capacitor drain per afterburner cycle.
Capacitor Management: Increased capacitor maximum amount.
Capacitor Systems Operation: Faster capacitor regeneration.
Repair Systems: Faster armor repair module cycling resulting in higher capacitor drain. Still worth training, just be aware of the drawback.
For the the more efficient and faster skill training, you need cap systems, cap management, after burner, and fuel conservation at 4.
PG
Power Grid management (5% PG per level)
Advanced Weapon Upgrades (2% less PG on turrets and launchers)
Shield upgrades (5% less PG on those shield extenders per level)
Rigging skills, Some rigs have PG as a drawback, I have a few fits that need all the above skills at 5 and the specific rigging skill at 4-5. Check the rigs you are using for relevant drawbacks.
CPU
CPU Management 5%/level on your ship
Weapon Upgrades (5% CPU per level for guns/launchers)
Rigging skills (a few rigs have CPU related penalties)