- Kills
- 198
- +0 in the last 90 days
- Losses
- 108
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 99%
- ISK destroyed
- 764.13B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 198
- Losses
- 108
- Danger Ratio
- 71%
- Final Blows
- 18
- Points
- 198
ISK
- Destroyed
- 764.13B
- Lost
- 6.40B
- Balance
- +757.73B
- ISK Efficiency
- 99%
Solo
- Solo Kills
- 4
- Solo Ratio
- 2%
- Avg Kills/Day
- —
Other
- NPC Losses
- 31
- NPC Loss Ratio
- 29%
- Activity
- Inactive
Damage Dealt440.6K
Damage Ratio · 31%
Damage Taken960.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
☜☆☞
Ron Shelest Over
Skills that affect capacitor stability:
Resistance Phasing: Faster Reactive Armor Hardener cycle time and reduced capacitor drain per cycle (net reduction in capacitor usage).
Afterburner: Faster afterburner cycling but reduced capacitor drain per cycle (net reduction in capacitor usage).
Fuel Conservation: Reduced capacitor drain per afterburner cycle.
Capacitor Management: Increased capacitor maximum amount.
Capacitor Systems Operation: Faster capacitor regeneration.
Repair Systems: Faster armor repair module cycling resulting in higher capacitor drain. Still worth training, just be aware of the drawback.
For the the more efficient and faster skill training, you need cap systems, cap management, after burner, and fuel conservation at 4.
PG
Power Grid management (5% PG per level)
Advanced Weapon Upgrades (2% less PG on turrets and launchers)
Shield upgrades (5% less PG on those shield extenders per level)
Rigging skills, Some rigs have PG as a drawback, I have a few fits that need all the above skills at 5 and the specific rigging skill at 4-5. Check the rigs you are using for relevant drawbacks.
CPU
CPU Management 5%/level on your ship
Weapon Upgrades (5% CPU per level for guns/launchers)
Rigging skills (a few rigs have CPU related penalties)
Ron Shelest Over
Skills that affect capacitor stability:
Resistance Phasing: Faster Reactive Armor Hardener cycle time and reduced capacitor drain per cycle (net reduction in capacitor usage).
Afterburner: Faster afterburner cycling but reduced capacitor drain per cycle (net reduction in capacitor usage).
Fuel Conservation: Reduced capacitor drain per afterburner cycle.
Capacitor Management: Increased capacitor maximum amount.
Capacitor Systems Operation: Faster capacitor regeneration.
Repair Systems: Faster armor repair module cycling resulting in higher capacitor drain. Still worth training, just be aware of the drawback.
For the the more efficient and faster skill training, you need cap systems, cap management, after burner, and fuel conservation at 4.
PG
Power Grid management (5% PG per level)
Advanced Weapon Upgrades (2% less PG on turrets and launchers)
Shield upgrades (5% less PG on those shield extenders per level)
Rigging skills, Some rigs have PG as a drawback, I have a few fits that need all the above skills at 5 and the specific rigging skill at 4-5. Check the rigs you are using for relevant drawbacks.
CPU
CPU Management 5%/level on your ship
Weapon Upgrades (5% CPU per level for guns/launchers)
Rigging skills (a few rigs have CPU related penalties)