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Kills
198
+0 in the last 90 days
Losses
108
+0 in the last 90 days
65%
Efficiency
ISK Efficiency 99%
ISK destroyed
764.13B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
198
Losses
108
Danger Ratio
71%
Final Blows
18
Points
198

ISK

Destroyed
764.13B
Lost
6.40B
Balance
+757.73B
ISK Efficiency
99%

Solo

Solo Kills
4
Solo Ratio
2%
Avg Kills/Day
—

Other

NPC Losses
31
NPC Loss Ratio
29%
Activity
Inactive
Damage Dealt440.6K
Damage Ratio · 31%
Damage Taken960.0K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

☜☆☞

Ron Shelest Over


Skills that affect capacitor stability:

Resistance Phasing: Faster Reactive Armor Hardener cycle time and reduced capacitor drain per cycle (net reduction in capacitor usage).
Afterburner: Faster afterburner cycling but reduced capacitor drain per cycle (net reduction in capacitor usage).
Fuel Conservation: Reduced capacitor drain per afterburner cycle.
Capacitor Management: Increased capacitor maximum amount.
Capacitor Systems Operation: Faster capacitor regeneration.
Repair Systems: Faster armor repair module cycling resulting in higher capacitor drain. Still worth training, just be aware of the drawback.

For the the more efficient and faster skill training, you need cap systems, cap management, after burner, and fuel conservation at 4.

PG
Power Grid management (5% PG per level)
Advanced Weapon Upgrades (2% less PG on turrets and launchers)
Shield upgrades (5% less PG on those shield extenders per level)
Rigging skills, Some rigs have PG as a drawback, I have a few fits that need all the above skills at 5 and the specific rigging skill at 4-5. Check the rigs you are using for relevant drawbacks.

CPU
CPU Management 5%/level on your ship
Weapon Upgrades (5% CPU per level for guns/launchers)
Rigging skills (a few rigs have CPU related penalties)