- Kill
- 2107
- +279 negli ultimi 90 giorni
- Perdite
- 105
- +4 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 99%
- ISK distrutti
- 1.35T
- +67.71B negli ultimi 90 giorni
- Attività
- Molto alta
- 3,1 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 2107
- Perdite
- 105
- Indice di pericolo
- 93%
- Colpi finali
- 541
- Punti
- 2211
ISK
- Distrutti
- 1.35T
- Persi
- 19.45B
- Bilancio
- +1.33T
- Efficienza ISK
- 99%
Solo
- Kill in solo
- 205
- Percentuale solo
- 10%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 7
- Quota perdite NPC
- 7%
- Attività
- Molto alta
Danni inflitti22.0M
Rapporto danni · 97%
Danni subiti686.0K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Corporation Management – Memory, Charisma
Drones – Memory, Perception
Electronics – Intelligence, Memory
Engineering – Intelligence, Memory
Gunnery – Perception, Willpower
Industry – Memory, Intelligence
Leadership – Willpower, Charisma
Learning – Memory, Intelligence (Long gone, but their memory lives on)
Mechanic – Intelligence, Memory
Missiles – Perception, Willpower
Navigation – Intelligence, Perception
Science – Intelligence, Memory
Social – Charisma, Intelligence
Spaceship Command – Perception, Willpower (most skills) – Willpower, Perception (for elite ship skills)
Trade – Willpower, Charisma (basic skills) – Charisma, Memory (for more advanced skills)
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
Caldary Navy Kinetic
EoM Kinetic
Guristas Kinetic
Mercenary Thermal
Mordu's Legion Thermal/Kinetic
Sansha Electromagnetic/Thermal
Serpentis Thermal/Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive
Bashir's Overview
Drones – Memory, Perception
Electronics – Intelligence, Memory
Engineering – Intelligence, Memory
Gunnery – Perception, Willpower
Industry – Memory, Intelligence
Leadership – Willpower, Charisma
Learning – Memory, Intelligence (Long gone, but their memory lives on)
Mechanic – Intelligence, Memory
Missiles – Perception, Willpower
Navigation – Intelligence, Perception
Science – Intelligence, Memory
Social – Charisma, Intelligence
Spaceship Command – Perception, Willpower (most skills) – Willpower, Perception (for elite ship skills)
Trade – Willpower, Charisma (basic skills) – Charisma, Memory (for more advanced skills)
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
Caldary Navy Kinetic
EoM Kinetic
Guristas Kinetic
Mercenary Thermal
Mordu's Legion Thermal/Kinetic
Sansha Electromagnetic/Thermal
Serpentis Thermal/Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive
Bashir's Overview