- Kills
- 2,107
- +279 in the last 90 days
- Losses
- 105
- +4 in the last 90 days
- Efficiency
- ISK Efficiency 99%
- ISK destroyed
- 1.35T
- +67.71B in the last 90 days
- Activity
- Very High
- 3.1 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 2,107
- Losses
- 105
- Danger Ratio
- 93%
- Final Blows
- 541
- Points
- 2,211
ISK
- Destroyed
- 1.35T
- Lost
- 19.45B
- Balance
- +1.33T
- ISK Efficiency
- 99%
Solo
- Solo Kills
- 205
- Solo Ratio
- 10%
- Avg Kills/Day
- —
Other
- NPC Losses
- 7
- NPC Loss Ratio
- 7%
- Activity
- Very High
Damage Dealt22.0M
Damage Ratio · 97%
Damage Taken686.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Corporation Management – Memory, Charisma
Drones – Memory, Perception
Electronics – Intelligence, Memory
Engineering – Intelligence, Memory
Gunnery – Perception, Willpower
Industry – Memory, Intelligence
Leadership – Willpower, Charisma
Learning – Memory, Intelligence (Long gone, but their memory lives on)
Mechanic – Intelligence, Memory
Missiles – Perception, Willpower
Navigation – Intelligence, Perception
Science – Intelligence, Memory
Social – Charisma, Intelligence
Spaceship Command – Perception, Willpower (most skills) – Willpower, Perception (for elite ship skills)
Trade – Willpower, Charisma (basic skills) – Charisma, Memory (for more advanced skills)
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
Caldary Navy Kinetic
EoM Kinetic
Guristas Kinetic
Mercenary Thermal
Mordu's Legion Thermal/Kinetic
Sansha Electromagnetic/Thermal
Serpentis Thermal/Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive
Bashir's Overview
Drones – Memory, Perception
Electronics – Intelligence, Memory
Engineering – Intelligence, Memory
Gunnery – Perception, Willpower
Industry – Memory, Intelligence
Leadership – Willpower, Charisma
Learning – Memory, Intelligence (Long gone, but their memory lives on)
Mechanic – Intelligence, Memory
Missiles – Perception, Willpower
Navigation – Intelligence, Perception
Science – Intelligence, Memory
Social – Charisma, Intelligence
Spaceship Command – Perception, Willpower (most skills) – Willpower, Perception (for elite ship skills)
Trade – Willpower, Charisma (basic skills) – Charisma, Memory (for more advanced skills)
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
Caldary Navy Kinetic
EoM Kinetic
Guristas Kinetic
Mercenary Thermal
Mordu's Legion Thermal/Kinetic
Sansha Electromagnetic/Thermal
Serpentis Thermal/Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive
Bashir's Overview