- Kill
- 369
- +0 negli ultimi 90 giorni
- Perdite
- 53
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 79%
- ISK distrutti
- 31.47B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 369
- Perdite
- 53
- Indice di pericolo
- 94%
- Colpi finali
- 231
- Punti
- 369
ISK
- Distrutti
- 31.47B
- Persi
- 8.28B
- Bilancio
- +23.19B
- Efficienza ISK
- 79%
Solo
- Kill in solo
- 166
- Percentuale solo
- 45%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 3
- Quota perdite NPC
- 6%
- Attività
- Inattivo
Danni inflitti877.8K
Rapporto danni · 50%
Danni subiti866.0K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
1. If the enemy is in range, so are you.
2. Smart bombs have bad days too.
3. You cannot trust your leadership.
4. Teamwork is essential, it gives them someone else to shoot at.
5. The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.
6. If your attack is going well, you have walked into an ambush.
7. Density of fire increases proportionally to the curiousness of the target.
8. If you're short of everything but the enemy, you're in a combat zone.
9. If your ambush is properly set, the enemy won't walk into it.
Whatever happens, be sure to say the most offensive thing possible; Remember the best defense is a strong offense-based vocabulary.
Paranoid: You THINK they are out to get you
Scared: You KNOW they are out to get you
Psycho: You HOPE they get here soon, so you can get THEM
2. Smart bombs have bad days too.
3. You cannot trust your leadership.
4. Teamwork is essential, it gives them someone else to shoot at.
5. The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.
6. If your attack is going well, you have walked into an ambush.
7. Density of fire increases proportionally to the curiousness of the target.
8. If you're short of everything but the enemy, you're in a combat zone.
9. If your ambush is properly set, the enemy won't walk into it.
Whatever happens, be sure to say the most offensive thing possible; Remember the best defense is a strong offense-based vocabulary.
Paranoid: You THINK they are out to get you
Scared: You KNOW they are out to get you
Psycho: You HOPE they get here soon, so you can get THEM