Shalmon Aliatus
- Creato il
- …
- Prossimo compleanno
- …
- Ultima attività
- …
- Security status
- 5.00
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 873
- Perdite
- 131
- Efficienza
- 87%
- Indice di pericolo
- 93%
ISK
- Distrutti
- 2.24T
- Persi
- 28.15B
- Efficienza ISK
- 99%
- Bilancio
- +2.21T
Solo
- Kill in solo
- 17
- Percentuale solo
- 2%
- Colpi finali
- 93
- Punti
- 873
Altro
- Perdite contro NPC
- 9
- Quota perdite NPC
- 7%
- Kill medie/giorno
- —
- Attività
- Inattivo
Danni
Danni inflitti61.5M
Danni subiti3.3M
Rapporto danni95%
Profilo operativo
Come combatte, con chi e contro chi — ultimi 90 giorni
Attività
Cosa vola e dove combatte
I più preziosi
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
ClassificheUltimi 90g
Scafi persiUltimi 90g
Perdite suddivise per classe di scafo.
Carriera
Le corporazioni attraversate, dalla più recente
Bluestar EnterprisesDal domenica 11 novembre 201824 Kill12 Perdite
Brutor TribeDal domenica 11 novembre 20180 Kill0 Perdite
The Craftsmen.Dal giovedì 25 ottobre 20180 Kill0 Perdite
Brutor TribeDal giovedì 25 ottobre 20180 Kill0 Perdite
Bluestar EnterprisesDal domenica 20 ottobre 2013822 Kill100 Perdite
Kaiser IndustriesDal mercoledì 24 ottobre 201218 Kill6 Perdite
Bluestar EnterprisesDal lunedì 21 settembre 20099 Kill14 Perdite
Pator Tech SchoolDal domenica 19 luglio 20090 Kill0 Perdite
Bio in gioco
====================
BLUESTAR ENTERPRISES
====================
Combat 2126 from Apollo Tyrannos - Glances Off
(trasher had 55 armor hp left - easy)
player engagement progression in EVE:
Stage one: sensational but confused interest.
Stage two: wow, so you fly from point A to point B, and then back again...thrilling...kind of.
Stage three: hey, wait a minute, if I just change out this module and train up that skill, I can smote that little turd, Alphajacker 13 (really, the fucker had it coming to him).
Stage four: uh, yes Jim, I just can't make into work today.
Stage five: oh man, there was this Rokh, fitted with some nasty rails, pre-nerf of course, but you know the they can't turn for shit...
Stage six: oh yeah, I had something like that happen in my life too; in EVE, this pew pew space game I play...
Q: How many EVE players does it take to change a lightbulb?
A: CHANGE???????? NNOOOOOOOOOOO
weather is clear atm, 720 degrees only a slight chance of Hail
BLUESTAR ENTERPRISES
====================
Combat 2126 from Apollo Tyrannos - Glances Off
(trasher had 55 armor hp left - easy)
player engagement progression in EVE:
Stage one: sensational but confused interest.
Stage two: wow, so you fly from point A to point B, and then back again...thrilling...kind of.
Stage three: hey, wait a minute, if I just change out this module and train up that skill, I can smote that little turd, Alphajacker 13 (really, the fucker had it coming to him).
Stage four: uh, yes Jim, I just can't make into work today.
Stage five: oh man, there was this Rokh, fitted with some nasty rails, pre-nerf of course, but you know the they can't turn for shit...
Stage six: oh yeah, I had something like that happen in my life too; in EVE, this pew pew space game I play...
Q: How many EVE players does it take to change a lightbulb?
A: CHANGE???????? NNOOOOOOOOOOO
weather is clear atm, 720 degrees only a slight chance of Hail