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Kills
873
+0 in the last 90 days
Losses
131
+0 in the last 90 days
87%
Efficiency
ISK Efficiency 99%
ISK destroyed
2.24T
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
873
Losses
131
Danger Ratio
93%
Final Blows
93
Points
873

ISK

Destroyed
2.24T
Lost
28.15B
Balance
+2.21T
ISK Efficiency
99%

Solo

Solo Kills
17
Solo Ratio
2%
Avg Kills/Day
—

Other

NPC Losses
9
NPC Loss Ratio
7%
Activity
Inactive
Damage Dealt61.5M
Damage Ratio · 95%
Damage Taken3.3M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

====================
BLUEST
AR ENTERPRISES
====================


Combat 2126 from Apollo Tyrannos - Glances Off
(trasher had 55 armor hp left - easy)

player engagement progression in EVE:
Stage one:
sensational but confused interest.
Stage two: wow, so you fly from point A to point B, and then back again...thrilling...kind of.
Stage three: hey, wait a minute, if I just change out this module and train up that skill, I can smote that little turd, Alphajacker 13 (really, the fucker had it coming to him).
Stage four: uh, yes Jim, I just can't make into work today.
Stage five: oh man, there was this Rokh, fitted with some nasty rails, pre-nerf of course, but you know the they can't turn for shit...
Stage six: oh yeah, I had something like that happen in my life too; in EVE, this pew pew space game I play...

Q: How many EVE players does it take to change a lightbulb?
A: CHANGE???????? NNOOOOOOOOOOO

weather is clear atm, 720 degrees only a slight chance of Hail