- Kill
- 501
- +3 negli ultimi 90 giorni
- Perdite
- 57
- +2 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 81%
- ISK distrutti
- 81.33B
- +177.3M negli ultimi 90 giorni
- Attività
- Bassa
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 501
- Perdite
- 57
- Indice di pericolo
- 86%
- Colpi finali
- 111
- Punti
- 497
ISK
- Distrutti
- 81.33B
- Persi
- 19.41B
- Bilancio
- +61.92B
- Efficienza ISK
- 81%
Solo
- Kill in solo
- 34
- Percentuale solo
- 7%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 8
- Quota perdite NPC
- 14%
- Attività
- Bassa
Danni inflitti10.3M
Rapporto danni · 95%
Danni subiti569.4K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
HOW TO HURT DA BAD GUYS:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
HOW DA BAD GUYS HURT YOU:
Main Damage types
Guristas - Kinetic x 2 therm x 1
Serpentis - Thermal x 2 kinetc x 1
Mordus - Kinetic x 2 EM x 1
Blood Raider - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive x 2 kinetic x 1
Mercenary - Thermal
Corpum - EM & Thermal
EOM - Kiinetic x 2 Thermal x 1
Drones
Gallente - Thermal
Minmatar - Expl
Caldari - Kinetic
Amarr - EM
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Amarr • EM/THER · EM/THER → NOS/Neut, Tracking Disr
Caldari • KIN/THER · KIN/THER → ECM
Gallente • KIN/THER · KIN → Sensor Dampener
Minmatar • EX/KIN · EX → Target Painter
**ECM "Jammers" Information**
Caldari - Gravimetric = Spatial Destabilizer - Blue
Amarr - Radar = White Noise - Yellow
Gallente - Magnetometric = Ion Field - Green
Minmatar - Ladar - Phase Inverter - Red
Industry-minded alumni of the Center for Advanced Studies contribute their extensive knowledge of research and development processes to New Eden's bustling economy.
Damage types:
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Caldari Navy EM/Thermal
Amarr Navy - EM / Thermal
Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
Class 2 = (Faction) Burrow or Drone Collection
Class 3 = (Faction) Refuge or Drone Assembly
Class 4 = (Faction) Den or Drone Gathering
Class 5 = (Faction) Yard or Drone Surveillance
Class 6 = (Faction) Rally Point or Drone Menagerie
Class 7 = (Faction) Port or Drone Herd
Class 8 = (Faction) Hub or Drone Squad
Class 9 = (Faction) Haven or Drone Patrol
Class 10 = (Faction) Sanctum or Drone Horde (hardest)
Level 1 = (Faction name) + Anomaly Class (easiest)
Level 2 = (Faction name) Hidden + Anomaly Class
Level 3 = (Faction name) Forsaken + Anomaly Class
Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
HOW DA BAD GUYS HURT YOU:
Main Damage types
Guristas - Kinetic x 2 therm x 1
Serpentis - Thermal x 2 kinetc x 1
Mordus - Kinetic x 2 EM x 1
Blood Raider - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive x 2 kinetic x 1
Mercenary - Thermal
Corpum - EM & Thermal
EOM - Kiinetic x 2 Thermal x 1
Drones
Gallente - Thermal
Minmatar - Expl
Caldari - Kinetic
Amarr - EM
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Amarr • EM/THER · EM/THER → NOS/Neut, Tracking Disr
Caldari • KIN/THER · KIN/THER → ECM
Gallente • KIN/THER · KIN → Sensor Dampener
Minmatar • EX/KIN · EX → Target Painter
**ECM "Jammers" Information**
Caldari - Gravimetric = Spatial Destabilizer - Blue
Amarr - Radar = White Noise - Yellow
Gallente - Magnetometric = Ion Field - Green
Minmatar - Ladar - Phase Inverter - Red
Industry-minded alumni of the Center for Advanced Studies contribute their extensive knowledge of research and development processes to New Eden's bustling economy.
Damage types:
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Caldari Navy EM/Thermal
Amarr Navy - EM / Thermal
Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
Class 2 = (Faction) Burrow or Drone Collection
Class 3 = (Faction) Refuge or Drone Assembly
Class 4 = (Faction) Den or Drone Gathering
Class 5 = (Faction) Yard or Drone Surveillance
Class 6 = (Faction) Rally Point or Drone Menagerie
Class 7 = (Faction) Port or Drone Herd
Class 8 = (Faction) Hub or Drone Squad
Class 9 = (Faction) Haven or Drone Patrol
Class 10 = (Faction) Sanctum or Drone Horde (hardest)
Level 1 = (Faction name) + Anomaly Class (easiest)
Level 2 = (Faction name) Hidden + Anomaly Class
Level 3 = (Faction name) Forsaken + Anomaly Class
Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)