- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 5.00
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 500
- Losses
- 55
- Efficiency
- 90%
- Danger Ratio
- 85%
ISK
- Destroyed
- 81.26B
- Lost
- 19.39B
- ISK Efficiency
- 81%
- Balance
- +61.87B
Solo
- Solo Kills
- 34
- Solo Ratio
- 7%
- Final Blows
- 111
- Points
- 497
Other
- NPC Losses
- 8
- NPC Loss Ratio
- 15%
- Avg Kills/Day
- —
- Activity
- Low
Damage
Damage Dealt10.3M
Damage Taken553.9K
Damage Ratio95%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
2 Days to MineSince Sunday, 11 January 202610 Kills3 Losses
Science and Trade InstituteSince Sunday, 11 January 20260 Kills0 Losses
Allied Exploration FrontSince Sunday, 11 January 20260 Kills0 Losses
Science and Trade InstituteSince Sunday, 11 January 20260 Kills0 Losses
2 Days to MineSince Tuesday, 23 December 202513 Kills1 Losses
Carrion HouseSince Saturday, 13 December 20250 Kills0 Losses
2 Days to MineSince Wednesday, 7 May 20257 Kills3 Losses
Nocturnal ConsortiumSince Monday, 8 January 20247 Kills8 Losses
Subsidy H.R.S.Since Tuesday, 8 October 201914 Kills7 Losses
The Merit Talon Equity Research GroupSince Saturday, 21 November 20150 Kills0 Losses
RetrogressiveSince Wednesday, 26 November 2014108 Kills5 Losses
Deep Core Mining Inc.Since Tuesday, 25 November 20140 Kills0 Losses
The Merit Talon Equity Research GroupSince Thursday, 13 October 2011322 Kills12 Losses
Nocturnal ConsortiumSince Thursday, 2 June 20110 Kills0 Losses
Deep Core Mining Inc.Since Monday, 30 May 20110 Kills0 Losses
Nocturnal ConsortiumSince Thursday, 5 May 20110 Kills0 Losses
Incursions Corp.Since Sunday, 20 March 20110 Kills0 Losses
Nocturnal ConsortiumSince Saturday, 19 February 20110 Kills0 Losses
Galactic ExpressSince Friday, 26 November 201025 Kills11 Losses
Nocturnal ConsortiumSince Monday, 24 May 20100 Kills0 Losses
McCulla AllianceSince Saturday, 24 October 20090 Kills10 Losses
Science and Trade InstituteSince Saturday, 17 October 20090 Kills0 Losses
In-game bio
HOW TO HURT DA BAD GUYS:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
HOW DA BAD GUYS HURT YOU:
Main Damage types
Guristas - Kinetic x 2 therm x 1
Serpentis - Thermal x 2 kinetc x 1
Mordus - Kinetic x 2 EM x 1
Blood Raider - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive x 2 kinetic x 1
Mercenary - Thermal
Corpum - EM & Thermal
EOM - Kiinetic x 2 Thermal x 1
Drones
Gallente - Thermal
Minmatar - Expl
Caldari - Kinetic
Amarr - EM
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Amarr • EM/THER \xb7 EM/THER → NOS/Neut, Tracking Disr
Caldari • KIN/THER \xb7 KIN/THER → ECM
Gallente • KIN/THER \xb7 KIN → Sensor Dampener
Minmatar • EX/KIN \xb7 EX → Target Painter
**ECM "Jammers" Information**
Caldari - Gravimetric = Spatial Destabilizer - Blue
Amarr - Radar = White Noise - Yellow
Gallente - Magnetometric = Ion Field - Green
Minmatar - Ladar - Phase Inverter - Red
Industry-minded alumni of the Center for Advanced Studies contribute their extensive knowledge of research and development processes to New Eden's bustling economy.
Damage types:
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Caldari Navy EM/Thermal
Amarr Navy - EM / Thermal
Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
Class 2 = (Faction) Burrow or Drone Collection
Class 3 = (Faction) Refuge or Drone Assembly
Class 4 = (Faction) Den or Drone Gathering
Class 5 = (Faction) Yard or Drone Surveillance
Class 6 = (Faction) Rally Point or Drone Menagerie
Class 7 = (Faction) Port or Drone Herd
Class 8 = (Faction) Hub or Drone Squad
Class 9 = (Faction) Haven or Drone Patrol
Class 10 = (Faction) Sanctum or Drone Horde (hardest)
Level 1 = (Faction name) + Anomaly Class (easiest)
Level 2 = (Faction name) Hidden + Anomaly Class
Level 3 = (Faction name) Forsaken + Anomaly Class
Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
HOW DA BAD GUYS HURT YOU:
Main Damage types
Guristas - Kinetic x 2 therm x 1
Serpentis - Thermal x 2 kinetc x 1
Mordus - Kinetic x 2 EM x 1
Blood Raider - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive x 2 kinetic x 1
Mercenary - Thermal
Corpum - EM & Thermal
EOM - Kiinetic x 2 Thermal x 1
Drones
Gallente - Thermal
Minmatar - Expl
Caldari - Kinetic
Amarr - EM
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Amarr • EM/THER \xb7 EM/THER → NOS/Neut, Tracking Disr
Caldari • KIN/THER \xb7 KIN/THER → ECM
Gallente • KIN/THER \xb7 KIN → Sensor Dampener
Minmatar • EX/KIN \xb7 EX → Target Painter
**ECM "Jammers" Information**
Caldari - Gravimetric = Spatial Destabilizer - Blue
Amarr - Radar = White Noise - Yellow
Gallente - Magnetometric = Ion Field - Green
Minmatar - Ladar - Phase Inverter - Red
Industry-minded alumni of the Center for Advanced Studies contribute their extensive knowledge of research and development processes to New Eden's bustling economy.
Damage types:
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Caldari Navy EM/Thermal
Amarr Navy - EM / Thermal
Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
Class 2 = (Faction) Burrow or Drone Collection
Class 3 = (Faction) Refuge or Drone Assembly
Class 4 = (Faction) Den or Drone Gathering
Class 5 = (Faction) Yard or Drone Surveillance
Class 6 = (Faction) Rally Point or Drone Menagerie
Class 7 = (Faction) Port or Drone Herd
Class 8 = (Faction) Hub or Drone Squad
Class 9 = (Faction) Haven or Drone Patrol
Class 10 = (Faction) Sanctum or Drone Horde (hardest)
Level 1 = (Faction name) + Anomaly Class (easiest)
Level 2 = (Faction name) Hidden + Anomaly Class
Level 3 = (Faction name) Forsaken + Anomaly Class
Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)